Wardens of Talsyn

(Entry)
Type:

unit

Categories:

Faction: Wood Elf Realms

EntryId:

0b56-2a71-424a-5042

Hidden:

false

Options (1)

Profiles:

Unit Troop TypeUnit Size
Wardens of Talsyn

Regular Infantry (character)

1

Special Rule
Close Order:

A unit consisting of models with this special rule may adopt a Close Order formation.

Courage Beyond Compare:

If this character joins a unit of Guardians of Talsyn, that unit gains the Immune to Psychology special rule. Should this character leave the unit for any reason, the unit loses this special rule.

Drilled:

Unless it is fleeing, a Drilled unit may perform a free redress the ranks manoeuvre immediately before moving. Once this manoeuvre is complete, the unit moves as normal. In addition, a Drilled unit can march whilst within 8" of an enemy unit without first having to make a Leadership test.

Note that any character that joins a Drilled unit is considered to be Drilled as well.

Elven Reflexes:

A model with this special rule (but not its mount) has a +1 modifier to its Initiative characteristic (to a maximum of 10) during the first round of any combat.

Immune To Psychology:

If the majority of the models in a unit are Immune to Psychology, the unit automatically passes any Fear, Panic or Terror tests it is required to make. However, if the majority of the models in a unit have this special rule, the unit cannot choose to Flee as a charge reaction.

Note that this special rule does not make a unit immune to any test made against Leadership not stated here.

Move Through Cover:

Models with this special rule do not suffer any modifiers to their Movement characteristic for moving through difficult or dangerous terrain. In addition, a model with this special rule may re-roll any rolls of 1 when making Dangerous Terrain tests.

Parry:

When fighting with a hand weapon and shield, or Asrai spear and shield, this unit improves its armour value by 1.

Strike First:

During the Combat phase, a model with this special rule that is engaged in combat improves its Initiative characteristic to 10 (before any other modifiers are applied). If a model has both this rule and Strike Last, the two rules cancel one another out.

Stubborn:

The first time this unit is required to make a Break test it may choose not to and will automatically Fall Back in Good Order instead, even if the Unit Strength of the winning side is more than twice that of the losing side. A unit that is not Stubborn does not become Stubborn when joined by a character that is. A Stubborn character cannot use this special rule whilst part of a unit that is not Stubborn.

Modifiers:

set max Unit Strength(self) 20
ancestor is 5. Battle March
Used By (1)

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