Treemen Ancients

(Unit)
Type:

unit

Category:

Characters

Categories:

Faction: Wood Elf Realms, 0-1 Tree Spirit per 1,000 points, Faction: Wood Elf Realms - Spirits of the Forest, Characters, 0-1 Treeman Ancient or Gargantuan Treeman ancient per 1,000 points

LinkId:

ffb4-be42-0831-7207

Hidden:

false

Constraints:

max(force): 0
Options (1)

Profiles:

Unit Troop TypeUnit Size
Treemen Ancients

Behemoth

1

Special Rule
Close Order:

Such a unit is able to form up in Close Order.

Flammable:

A model with Flammable loses access to Regeneration saves whenever the wound stems from a Flaming attack.

Move Through Cover:
  • Timing: terrain crossing that is difficult or dangerous, and Dangerous Terrain tests
  • Result:
  • bearers take no Movement characteristic modifier from that terrain
  • Dangerous Terrain tests: a bearer may re-roll each 1 (optional)
Immune To Psychology:
  • Restriction: unit with a majority of Immune to Psychology models
  • Result:
  • Passes Fear, Panic and Terror tests automatically
  • Cannot choose Flee as a charge reaction
  • Leadership tests not named here are unaffected
Large Target:
  • Restriction: Large Target (Large Targets)
  • Result:
  • Partial and full cover give it no benefit
  • Line of sight to and from it passes across another unit, unless that unit is also a Large Target
  • Shooting unit gets 1 additional rank firing at it
Magical Attacks:
  • Restriction: model or weapon with Magical Attacks
  • Result: its attacks and hits are 'Magical' attacks
  • All spells and all hits from magic items also count
Regeneration:
  • Restriction: model with Regeneration (X+), where X+ is its Regeneration value
  • Timing: immediately after a Wound is lost, ahead of removing models at 0 Wounds
  • Result: a "Regeneration save" roll of 1D6 (optional): on X+ the Wound comes back, but still counts toward the combat result
  • Effects altering armour values do not touch the Regeneration value, unless stated otherwise.
Stomp Attacks:
  • Restriction: a model with Stomp Attacks (X); X is often a dice roll
  • Condition: the attacker touches the enemy in base contact
  • Result: Resolving Stomp Attacks: carried out after every other attack in combat, Initiative 1 ones included
  • They hit automatically.
  • They use the attacker's unmodified Strength.
Stubborn:
  • Limits: only at this unit's first Break test of the battle; if not used then, it is lost
  • Timing: this unit would make a Break test
  • Result: skips it for an automatic Fall Back in Good Order (optional), even versus a winner with over double Unit Strength
  • Stubborn does not spread to non-Stubborn units from a joining character
  • Stubborn characters lose it inside non-Stubborn units
Terror:
  • Restriction: model with Terror
  • Result: also causes Fear
  • When a Terror-causing unit declares a charge, its target takes a Leadership test straight away; failing means it must Flee, passing means it chooses its charge reaction as usual. A target that cannot choose to Flee skips this test.
  • When 1+ Terror-causing units are on the side that wins a combat: each unit on the losing side gets -1 to its Leadership characteristic for its Break test.
  • Causing Fear gives no protection against the Fear of Terror-causing models. Models causing Terror are immune to Terror; a unit not causing it gains no immunity when a character that does joins it.
Tree Spirit:
  • Restriction: Character or unit with Tree Spirit
  • Result:
  • Such a character may not join a unit that lacks Tree Spirit
  • Such a unit may be neither joined by, nor draw Leadership characteristic from, a character that lacks Tree Spirit
  • Exception: it draws Leadership characteristic from a Tree Spirit friendly character, not fleeing, when inside that character's Command range
Timmm-Berrr!:
  • Restriction: the falling model's own Strength characteristic is used for the damage
  • Timing: the model's Wounds hit 0
  • Select: winner of a roll-off decides which arc (front, flank or rear) the model topples towards
  • Result:
  • Units in base contact with it that lie in that arc: each suffers D6 hits, AP -1, at the model's Strength characteristic.
  • Afterwards the model is taken off the table.
Tree Whack:
  • Restriction: Model with Tree Whack
  • Limits: Once per turn
  • Timing: Combat phase
  • Select: 1× model of an enemy unit in close combat with this model
  • Result: One of this model's Attacks is spent on a 'Tree Whack' attack (optional); the target takes an Initiative test at once
  • Test passed: nothing happens
  • Test failed: D3 hits at this model's Strength characteristic; no armour save, Ward and Regeneration saves allowed
Lore of Athel Loren:
  • Restriction: Wizard; special rule 'Lore of Athel Loren'
  • Limits: 1× spell
  • Select: A randomly generated spell, dropped through the normal discard
  • Result: Pick a substitute (optional)
  • Signature spell of the Lore of Magic chosen by the Wizard
  • or Tree Singing, or Forest Walker, or Flock of Doom
Hatred:
  • Timing: first round of combat
  • Select: failed rolls To Hit versus a hatred enemy
  • Result: re-roll them (optional)
  • hated foes appear in brackets next to the name; 'all enemies' covers every enemy model
Thunderstomp:
  • Restriction: behemoth
  • Select: target of its Stomp Attacks
  • Result:
  • monstrous creatures or behemoth: no bonus, being too huge to trample effectively
  • any other target: Armour Piercing characteristic of -2
  • Related: Behemoths
Lumbering:
  • Restriction: Lumbering models (heavy, with slow turning wheels or draft animals)
  • Result:
  • the model is deemed a Close Order formation and follows its rules, even if it is a single model in your army
  • once it has moved, if it neither charged, marched nor fled, it may pivot on its centre, altering its facing by ≤90°
  • it may not join any unit, and no character may join it
  • Related: Heavy Chariots
Spell NumberTypeCasting ValueRange
Flock of Doom

Magic Missile

8+

18"

  • Select: target enemy unit
  • Result: a small (3") blast template is centred on the middle of that unit
  • enemy model with its base under the template: at risk of 1 hit (normal template rules), Strength 3, AP −1
Forest Walker

Conveyance

9+

24"

  • Restriction: friendly Wood Elf character standing completely inside a woodland terrain feature
  • Result:
  • target may not move again in this Movement phase
  • non-fleeing target only (optional): it is taken off the table and put back completely inside a different wood, anywhere, but >6" from all enemy models
Tree Singing

Magical Vortex

7+/9+

15"

  • Limits: Remains in Play
  • Select: a template placed with its central hole ≤15" from the caster, chosen by casting value
  • ≥7: small (3") blast template
  • ≥9: large (5") blast template
  • Result: the template stays put and counts as a woodland terrain feature; for enemy units it is dangerous terrain

Modifiers:

floor max(force) 1
ancestor is 5. Battle March
increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max(force) 1
repeat for every 1000 limit::points of any in roster
increment max(force) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 1000 pts of any in force
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
Used By (3)
Wood Elf Realms(Catalogue)

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