Branchwraiths

(Unit)
Type:

unit

Category:

Characters

Categories:

Faction: Wood Elf Realms, 0-1 Tree Spirit per 1,000 points, Faction: Wood Elf Realms - Spirits of the Forest, Characters

LinkId:

da5d-b85f-934e-779a

Hidden:

false

Options (1)

Profiles:

Unit Troop TypeUnit Size
Branchwraiths

Regular infantry

1

Special Rule
Fear:
  • Restriction: models with Fear
  • Result: the model causes Fear
  • Any unit declaring a charge on an enemy unit that causes Fear and has higher Unit Strength: Leadership test first; failed: it does not move, no charge, counts as a failed charge; passed: charges normally
  • Any unit in close combat against an enemy unit causing Fear with higher Unit Strength, at the moment its combat is picked in a Choose & Fight Combat sub-phase: Leadership test; failed: models aiming attacks at the Fear-causing enemy get -1 To Hit
  • A unit takes at most 1 Fear test per turn
  • Models causing Fear are immune to it
  • A unit not causing Fear gains no immunity from a Fear-causing character that joins it
Flammable:

A model with Flammable loses access to Regeneration saves whenever the wound stems from a Flaming attack.

Move Through Cover:
  • Timing: terrain crossing that is difficult or dangerous, and Dangerous Terrain tests
  • Result:
  • bearers take no Movement characteristic modifier from that terrain
  • Dangerous Terrain tests: a bearer may re-roll each 1 (optional)
Immune To Psychology:
  • Restriction: unit with a majority of Immune to Psychology models
  • Result:
  • Passes Fear, Panic and Terror tests automatically
  • Cannot choose Flee as a charge reaction
  • Leadership tests not named here are unaffected
Magical Attacks:
  • Restriction: model or weapon with Magical Attacks
  • Result: its attacks and hits are 'Magical' attacks
  • All spells and all hits from magic items also count
Regeneration:
  • Restriction: model with Regeneration (X+), where X+ is its Regeneration value
  • Timing: immediately after a Wound is lost, ahead of removing models at 0 Wounds
  • Result: a "Regeneration save" roll of 1D6 (optional): on X+ the Wound comes back, but still counts toward the combat result
  • Effects altering armour values do not touch the Regeneration value, unless stated otherwise.
Tree Spirit:
  • Restriction: Character or unit with Tree Spirit
  • Result:
  • Such a character may not join a unit that lacks Tree Spirit
  • Such a unit may be neither joined by, nor draw Leadership characteristic from, a character that lacks Tree Spirit
  • Exception: it draws Leadership characteristic from a Tree Spirit friendly character, not fleeing, when inside that character's Command range
Lore of Athel Loren:
  • Restriction: Wizard; special rule 'Lore of Athel Loren'
  • Limits: 1× spell
  • Select: A randomly generated spell, dropped through the normal discard
  • Result: Pick a substitute (optional)
  • Signature spell of the Lore of Magic chosen by the Wizard
  • or Tree Singing, or Forest Walker, or Flock of Doom
Hatred:
  • Timing: first round of combat
  • Select: failed rolls To Hit versus a hatred enemy
  • Result: re-roll them (optional)
  • hated foes appear in brackets next to the name; 'all enemies' covers every enemy model
Furious Charge:
  • Condition: made a charge move of 3"+ this turn
  • Result: +1 Attacks characteristic
Armour Bane:
  • Condition: natural 6 on a roll To Wound made by the model
  • Result: the weapon's Armour Piercing characteristic improves by the (X) figure of Armour Bane when an Armour Save is rolled against that wound (e.g. AP "-" with Armour Bane (1) counts as -1)
Press of Battle:
  • Restriction: Unit with this rule, arrayed in combat order
  • Condition: It did not charge this turn
  • Result: Its fighting rank counts as 2 ranks deep
  • Models directly behind, in base contact with a model of the actual fighting rank, also count as in the fighting rank
Massed Infantry:
  • Restriction: Side fielding at least one unit with this rule
  • Condition: When combat results are tallied, that side's Unit Strength is the greater
  • Result: It may claim +1 combat result point
Parry:
  • Restriction: Model with this rule, carrying a hand weapon plus shield
  • Condition: In close combat, and opting to use that weapon and shield combination
  • Result: armour value +1, capped at 3+
Spell NumberTypeCasting ValueRange
Flock of Doom

Magic Missile

8+

18"

  • Select: target enemy unit
  • Result: a small (3") blast template is centred on the middle of that unit
  • enemy model with its base under the template: at risk of 1 hit (normal template rules), Strength 3, AP −1
Forest Walker

Conveyance

9+

24"

  • Restriction: friendly Wood Elf character standing completely inside a woodland terrain feature
  • Result:
  • target may not move again in this Movement phase
  • non-fleeing target only (optional): it is taken off the table and put back completely inside a different wood, anywhere, but >6" from all enemy models
Tree Singing

Magical Vortex

7+/9+

15"

  • Limits: Remains in Play
  • Select: a template placed with its central hole ≤15" from the caster, chosen by casting value
  • ≥7: small (3") blast template
  • ≥9: large (5") blast template
  • Result: the template stays put and counts as a woodland terrain feature; for enemy units it is dangerous terrain

Modifiers:

increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max(roster) 1
2000+ limit::points of any in roster (recursive)
repeat for every 1000 limit::points of any in roster (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
set max(roster) 1
2000+ limit::points of any in roster (recursive)
set max(roster) 3
1999- limit::points of any in roster (recursive)
Used By (3)
Wood Elf Realms(Catalogue)

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