Eternal Guard

(Unit)
Type:

unit

Category:

Special

Categories:

Faction: Wood Elf Realms, Special, Faction: Wood Elf Realms - Spirits of the Forest, Units (not including units whose troop type is 'swarms', 'war beasts' or 'war machines')

LinkId:

d4cf-a996-23c9-2b7b

Hidden:

false

Options (4)
Unit Options:

Profiles:

Unit Troop TypeUnit Size
Eternal Guard

Regular Infantry

5+

Special Rule
Elven Reflexes:
  • Restriction: the bearer of this rule (not its mount)
  • Condition: first round of combat
  • Result: Initiative characteristic +1, capped at 10
Martial Prowess:
  • Restriction: unit holding this rule
  • Result:
  • supporting attacks are possible from the front, and also toward the flank or rear
  • Weapon Skill characteristic +1 during round 1 of combat
Close Order:

Such a unit is able to form up in Close Order.

Move Through Cover:
  • Timing: terrain crossing that is difficult or dangerous, and Dangerous Terrain tests
  • Result:
  • bearers take no Movement characteristic modifier from that terrain
  • Dangerous Terrain tests: a bearer may re-roll each 1 (optional)
Stubborn:
  • Limits: only at this unit's first Break test of the battle; if not used then, it is lost
  • Timing: this unit would make a Break test
  • Result: skips it for an automatic Fall Back in Good Order (optional), even versus a winner with over double Unit Strength
  • Stubborn does not spread to non-Stubborn units from a joining character
  • Stubborn characters lose it inside non-Stubborn units
Hatred:
  • Timing: first round of combat
  • Select: failed rolls To Hit versus a hatred enemy
  • Result: re-roll them (optional)
  • hated foes appear in brackets next to the name; 'all enemies' covers every enemy model
Press of Battle:
  • Restriction: Unit with this rule, arrayed in combat order
  • Condition: It did not charge this turn
  • Result: Its fighting rank counts as 2 ranks deep
  • Models directly behind, in base contact with a model of the actual fighting rank, also count as in the fighting rank
Massed Infantry:
  • Restriction: Side fielding at least one unit with this rule
  • Condition: When combat results are tallied, that side's Unit Strength is the greater
  • Result: It may claim +1 combat result point
Parry:
  • Restriction: Model with this rule, carrying a hand weapon plus shield
  • Condition: In close combat, and opting to use that weapon and shield combination
  • Result: armour value +1, capped at 3+

Modifiers:

increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 3.3333333333333335 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 3.3333333333333335 pts of any in force (recursive)
increment max(roster) 1
2000+ limit::points of any in roster (recursive)
repeat for every 1000 limit::points of any in roster (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
set max(roster) 1
2000+ limit::points of any in roster (recursive)
set max(roster) 3
1999- limit::points of any in roster (recursive)
Used By (3)
Wood Elf Realms(Catalogue)

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