| Open Order: Such a unit is allowed to take up an Open Order formation. |
Elven Reflexes:
- Restriction: the bearer of this rule (not its mount)
- Condition: first round of combat
- Result: Initiative characteristic +1, capped at 10
|
Fast Cavalry:
- Restriction: Open Order formation
- Condition: every model of the unit has Fast Cavalry, characters included
- Result: Quick Turn stays possible after a march
|
Swiftstride:
- Restriction: every model of the unit has Swiftstride
- Result:
- Charge range ceiling: 3" higher.
- Prior to a Charge, Flee or Pursuit roll, the unit may add +D6 to that roll (optional).
|
| Skirmishers: Such a unit is allowed to take up a Skirmish formation. |
Fire & Flee:
- Restriction: unit with missile weapons whose majority of models have Fire & Flee
- Timing: reaction to a charge
- Condition: line of sight towards the charging unit exists
- Select: 'Fire & Flee' as its charge reaction (optional)
- Result:
- Charger starting closer than its own Movement characteristic: this unit has to pick Hold or Flee
- Sequence: Stand & Shoot first, then it flees
- Flee roll: 2D6, keep the higher die (a tie: discard either)
|
Hatred:
- Timing: first round of combat
- Select: failed rolls To Hit versus a hatred enemy
- Result: re-roll them (optional)
- hated foes appear in brackets next to the name; 'all enemies' covers every enemy model
|
Cavalry Support:
- Condition: a cavalry model can make a supporting attack
- Result: the rider alone attacks; the mount does not (a rider reaches over a comrade, a mount cannot)
Related: Light Cavalry |