Tree Kin

(Unit)
Type:

unit

Category:

Special

Categories:

Faction: Wood Elf Realms, 0-1 Tree Spirit per 1,000 points, Special, Faction: Wood Elf Realms - Spirits of the Forest, Units (not including units whose troop type is 'swarms', 'war beasts' or 'war machines')

LinkId:

b33a-d6ac-5ca7-8c8d

Hidden:

false

Options (2)
Command:

Profiles:

Unit Troop TypeUnit Size
Tree Kin

Monstrous Infantry

2+

Special Rule
Armour Bane:
  • Condition: natural 6 on a roll To Wound made by the model
  • Result: the weapon's Armour Piercing characteristic improves by the (X) figure of Armour Bane when an Armour Save is rolled against that wound (e.g. AP "-" with Armour Bane (1) counts as -1)
Move Through Cover:
  • Timing: terrain crossing that is difficult or dangerous, and Dangerous Terrain tests
  • Result:
  • bearers take no Movement characteristic modifier from that terrain
  • Dangerous Terrain tests: a bearer may re-roll each 1 (optional)
Flammable:

A model with Flammable loses access to Regeneration saves whenever the wound stems from a Flaming attack.

Immune To Psychology:
  • Restriction: unit with a majority of Immune to Psychology models
  • Result:
  • Passes Fear, Panic and Terror tests automatically
  • Cannot choose Flee as a charge reaction
  • Leadership tests not named here are unaffected
Magical Attacks:
  • Restriction: model or weapon with Magical Attacks
  • Result: its attacks and hits are 'Magical' attacks
  • All spells and all hits from magic items also count
Regeneration:
  • Restriction: model with Regeneration (X+), where X+ is its Regeneration value
  • Timing: immediately after a Wound is lost, ahead of removing models at 0 Wounds
  • Result: a "Regeneration save" roll of 1D6 (optional): on X+ the Wound comes back, but still counts toward the combat result
  • Effects altering armour values do not touch the Regeneration value, unless stated otherwise.
Stomp Attacks:
  • Restriction: a model with Stomp Attacks (X); X is often a dice roll
  • Condition: the attacker touches the enemy in base contact
  • Result: Resolving Stomp Attacks: carried out after every other attack in combat, Initiative 1 ones included
  • They hit automatically.
  • They use the attacker's unmodified Strength.
Stubborn:
  • Limits: only at this unit's first Break test of the battle; if not used then, it is lost
  • Timing: this unit would make a Break test
  • Result: skips it for an automatic Fall Back in Good Order (optional), even versus a winner with over double Unit Strength
  • Stubborn does not spread to non-Stubborn units from a joining character
  • Stubborn characters lose it inside non-Stubborn units
Tree Spirit:
  • Restriction: Character or unit with Tree Spirit
  • Result:
  • Such a character may not join a unit that lacks Tree Spirit
  • Such a unit may be neither joined by, nor draw Leadership characteristic from, a character that lacks Tree Spirit
  • Exception: it draws Leadership characteristic from a Tree Spirit friendly character, not fleeing, when inside that character's Command range
Fear:
  • Restriction: models with Fear
  • Result: the model causes Fear
  • Any unit declaring a charge on an enemy unit that causes Fear and has higher Unit Strength: Leadership test first; failed: it does not move, no charge, counts as a failed charge; passed: charges normally
  • Any unit in close combat against an enemy unit causing Fear with higher Unit Strength, at the moment its combat is picked in a Choose & Fight Combat sub-phase: Leadership test; failed: models aiming attacks at the Fear-causing enemy get -1 To Hit
  • A unit takes at most 1 Fear test per turn
  • Models causing Fear are immune to it
  • A unit not causing Fear gains no immunity from a Fear-causing character that joins it
Close Order:

Such a unit is able to form up in Close Order.

Tree Whack:
  • Restriction: Model with Tree Whack
  • Limits: Once per turn
  • Timing: Combat phase
  • Select: 1× model of an enemy unit in close combat with this model
  • Result: One of this model's Attacks is spent on a 'Tree Whack' attack (optional); the target takes an Initiative test at once
  • Test passed: nothing happens
  • Test failed: D3 hits at this model's Strength characteristic; no armour save, Ward and Regeneration saves allowed
Hatred:
  • Timing: first round of combat
  • Select: failed rolls To Hit versus a hatred enemy
  • Result: re-roll them (optional)
  • hated foes appear in brackets next to the name; 'all enemies' covers every enemy model
Clumsy:
  • Restriction: unit with this rule
  • Result: joining it requires Clumsy on the joining character as well; small characters fear getting trampled

Related: Monstrous Infantry

Modifiers:

increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 3.3333333333333335 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 3.3333333333333335 pts of any in force (recursive)
increment max(roster) 1
2000+ limit::points of any in roster (recursive)
repeat for every 1000 limit::points of any in roster (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
set max(roster) 1
2000+ limit::points of any in roster (recursive)
set max(roster) 3
1999- limit::points of any in roster (recursive)
Used By (3)
Wood Elf Realms(Catalogue)

Building an army? Create, validate and share your list with New Recruit, army builder for Warhammer The Old World and many more games.

Try the builder