Sisters Of The Thorn

(Unit)
Type:

unit

Category:

Special

Categories:

Faction: Wood Elf Realms, Special, Faction: Wood Elf Realms - Spirits of the Forest, Units (not including units whose troop type is 'swarms', 'war beasts' or 'war machines')

LinkId:

b262-24c7-b95e-516d

Hidden:

false

Options (2)

Profiles:

Unit Troop TypeUnit Size
Sisters Of The Thorn

Light cavalry

4+

Special Rule
Open Order:

Such a unit is allowed to take up an Open Order formation.

Elven Reflexes:
  • Restriction: the bearer of this rule (not its mount)
  • Condition: first round of combat
  • Result: Initiative characteristic +1, capped at 10
Fast Cavalry:
  • Restriction: Open Order formation
  • Condition: every model of the unit has Fast Cavalry, characters included
  • Result: Quick Turn stays possible after a march
Swiftstride:
  • Restriction: every model of the unit has Swiftstride
  • Result:
  • Charge range ceiling: 3" higher.
  • Prior to a Charge, Flee or Pursuit roll, the unit may add +D6 to that roll (optional).
Fire & Flee:
  • Restriction: unit with missile weapons whose majority of models have Fire & Flee
  • Timing: reaction to a charge
  • Condition: line of sight towards the charging unit exists
  • Select: 'Fire & Flee' as its charge reaction (optional)
  • Result:
  • Charger starting closer than its own Movement characteristic: this unit has to pick Hold or Flee
  • Sequence: Stand & Shoot first, then it flees
  • Flee roll: 2D6, keep the higher die (a tie: discard either)
Daughters Of Eternity:

Ward save 4+ versus every wound taken, for models having this rule.

Deepwood Covern:
  • Restriction: Unit of Sisters of the Thorn
  • Select: 1× spell generated at random from Battle Magic or Elementalism Lore of Magic
  • Optional swap for the signature spell of the unit's chosen Lore of Magic
  • Result: The unit can cast it as a Bound spell; Power Level follows unit makeup
  • Handmaiden of the Thorn and a standard bearer in the unit: 2
  • Handmaiden of the Thorn in the unit, no standard bearer: 1
  • Otherwise, no Handmaiden of the Thorn: Bound Spell at 0
Poisoned Attacks:
  • Restriction: model with Poisoned Attacks
  • Condition: natural 6 on a roll To Hit; does not work if a hit roll of 7+ is needed or the attack hits automatically
  • Result: +2 on the roll To Wound for that hit (optional)
  • Valid in shooting and combat unless stated otherwise
  • Excluded: the model's own spells, attacks from magic weapons
Move Through Cover:
  • Timing: terrain crossing that is difficult or dangerous, and Dangerous Terrain tests
  • Result:
  • bearers take no Movement characteristic modifier from that terrain
  • Dangerous Terrain tests: a bearer may re-roll each 1 (optional)
Hatred:
  • Timing: first round of combat
  • Select: failed rolls To Hit versus a hatred enemy
  • Result: re-roll them (optional)
  • hated foes appear in brackets next to the name; 'all enemies' covers every enemy model
Cavalry Support:
  • Condition: a cavalry model can make a supporting attack
  • Result: the rider alone attacks; the mount does not (a rider reaches over a comrade, a mount cannot)

Related: Light Cavalry

Modifiers:

increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 3.3333333333333335 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 3.3333333333333335 pts of any in force (recursive)
increment max(roster) 1
2000+ limit::points of any in roster (recursive)
repeat for every 1000 limit::points of any in roster (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
set max(roster) 1
2000+ limit::points of any in roster (recursive)
set max(roster) 3
1999- limit::points of any in roster (recursive)
Used By (4)
Wood Elf Realms(Catalogue)

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