| Open Order: Such a unit is allowed to take up an Open Order formation. |
Elven Reflexes:
- Restriction: the bearer of this rule (not its mount)
- Condition: first round of combat
- Result: Initiative characteristic +1, capped at 10
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Fast Cavalry:
- Restriction: Open Order formation
- Condition: every model of the unit has Fast Cavalry, characters included
- Result: Quick Turn stays possible after a march
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Swiftstride:
- Restriction: every model of the unit has Swiftstride
- Result:
- Charge range ceiling: 3" higher.
- Prior to a Charge, Flee or Pursuit roll, the unit may add +D6 to that roll (optional).
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Fire & Flee:
- Restriction: unit with missile weapons whose majority of models have Fire & Flee
- Timing: reaction to a charge
- Condition: line of sight towards the charging unit exists
- Select: 'Fire & Flee' as its charge reaction (optional)
- Result:
- Charger starting closer than its own Movement characteristic: this unit has to pick Hold or Flee
- Sequence: Stand & Shoot first, then it flees
- Flee roll: 2D6, keep the higher die (a tie: discard either)
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| Daughters Of Eternity: Ward save 4+ versus every wound taken, for models having this rule. |
Deepwood Covern:
- Restriction: Unit of Sisters of the Thorn
- Select: 1× spell generated at random from Battle Magic or Elementalism Lore of Magic
- Optional swap for the signature spell of the unit's chosen Lore of Magic
- Result: The unit can cast it as a Bound spell; Power Level follows unit makeup
- Handmaiden of the Thorn and a standard bearer in the unit: 2
- Handmaiden of the Thorn in the unit, no standard bearer: 1
- Otherwise, no Handmaiden of the Thorn: Bound Spell at 0
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Poisoned Attacks:
- Restriction: model with Poisoned Attacks
- Condition: natural 6 on a roll To Hit; does not work if a hit roll of 7+ is needed or the attack hits automatically
- Result: +2 on the roll To Wound for that hit (optional)
- Valid in shooting and combat unless stated otherwise
- Excluded: the model's own spells, attacks from magic weapons
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Move Through Cover:
- Timing: terrain crossing that is difficult or dangerous, and Dangerous Terrain tests
- Result:
- bearers take no Movement characteristic modifier from that terrain
- Dangerous Terrain tests: a bearer may re-roll each 1 (optional)
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Hatred:
- Timing: first round of combat
- Select: failed rolls To Hit versus a hatred enemy
- Result: re-roll them (optional)
- hated foes appear in brackets next to the name; 'all enemies' covers every enemy model
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Cavalry Support:
- Condition: a cavalry model can make a supporting attack
- Result: the rider alone attacks; the mount does not (a rider reaches over a comrade, a mount cannot)
Related: Light Cavalry |