Glade Captain

(Unit)
Type:

unit

Category:

Characters

Categories:

Faction: Wood Elf Realms, Faction: Wood Elf Realms - Spirits of the Forest, Characters

LinkId:

8224-002b-4901-f7a5

Hidden:

false

Options (1)

Profiles:

Unit Troop TypeUnit Size
Glade Captain

Regular infantry

1

Special Rule
The Arrow Of Kurnous:
  • Restriction: Model with The Arrow Of Kurnous
  • Timing: Deployment finished, ahead of the first-turn roll-off
  • Condition: Enemy General stands ≤36" from ≥1 of your models with it
  • Select: 1× such model shoots the Arrow of Kurnous (optional)
  • Result:
  • Enemy General: 1× hit at Strength 3, no armour save or Regeneration save (Ward saves as normal)
  • Your opponent gets +1 on the roll-off for first turn
Evasive:
  • Restriction: unit whose majority of models has Evasive
  • Limits: 1× per turn
  • Timing: the enemy Shooting phase, when the unit becomes a shooting target
  • Result: it may Fall Back in Good Order, fleeing straight away from the shooter (optional)
  • After its move, the shooter may resume the shooting as declared (optional)
Fire & Flee:
  • Restriction: unit with missile weapons whose majority of models have Fire & Flee
  • Timing: reaction to a charge
  • Condition: line of sight towards the charging unit exists
  • Select: 'Fire & Flee' as its charge reaction (optional)
  • Result:
  • Charger starting closer than its own Movement characteristic: this unit has to pick Hold or Flee
  • Sequence: Stand & Shoot first, then it flees
  • Flee roll: 2D6, keep the higher die (a tie: discard either)
Ignores Cover:

A model with Ignores Cover disregards all To Hit modifiers from partial or full cover when it shoots.

Move Through Cover:
  • Timing: terrain crossing that is difficult or dangerous, and Dangerous Terrain tests
  • Result:
  • bearers take no Movement characteristic modifier from that terrain
  • Dangerous Terrain tests: a bearer may re-roll each 1 (optional)
Rallying Cry:
  • Restriction: character
  • Timing: own Command sub-phase
  • Condition: the character is not engaged in combat
  • Select: 1× friendly unit that is fleeing, within Command range (optional)
  • Result:
  • The unit takes a Rally test immediately
  • Test failed: normal rally attempt remains possible in the Rally sub-phase
Strike First:
  • Restriction: model with Strike First
  • Timing: Combat phase
  • Condition: the model is engaged in combat
  • Result:
  • Initiative characteristic becomes 10, applied ahead of any other modifier.
  • Strike Last on the same model: both rules void each other.
Hatred:
  • Timing: first round of combat
  • Select: failed rolls To Hit versus a hatred enemy
  • Result: re-roll them (optional)
  • hated foes appear in brackets next to the name; 'all enemies' covers every enemy model
Press of Battle:
  • Restriction: Unit with this rule, arrayed in combat order
  • Condition: It did not charge this turn
  • Result: Its fighting rank counts as 2 ranks deep
  • Models directly behind, in base contact with a model of the actual fighting rank, also count as in the fighting rank
Massed Infantry:
  • Restriction: Side fielding at least one unit with this rule
  • Condition: When combat results are tallied, that side's Unit Strength is the greater
  • Result: It may claim +1 combat result point
Parry:
  • Restriction: Model with this rule, carrying a hand weapon plus shield
  • Condition: In close combat, and opting to use that weapon and shield combination
  • Result: armour value +1, capped at 3+

Modifiers:

increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max(roster) 1
2000+ limit::points of any in roster (recursive)
repeat for every 1000 limit::points of any in roster (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
set max(roster) 1
2000+ limit::points of any in roster (recursive)
set max(roster) 3
1999- limit::points of any in roster (recursive)
Used By (4)
Wood Elf Realms(Catalogue)

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