The Arrow Of Kurnous:
- Restriction: Model with The Arrow Of Kurnous
- Timing: Deployment finished, ahead of the first-turn roll-off
- Condition: Enemy General stands ≤36" from ≥1 of your models with it
- Select: 1× such model shoots the Arrow of Kurnous (optional)
- Result:
- Enemy General: 1× hit at Strength 3, no armour save or Regeneration save (Ward saves as normal)
- Your opponent gets +1 on the roll-off for first turn
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Evasive:
- Restriction: unit whose majority of models has Evasive
- Limits: 1× per turn
- Timing: the enemy Shooting phase, when the unit becomes a shooting target
- Result: it may Fall Back in Good Order, fleeing straight away from the shooter (optional)
- After its move, the shooter may resume the shooting as declared (optional)
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Fire & Flee:
- Restriction: unit with missile weapons whose majority of models have Fire & Flee
- Timing: reaction to a charge
- Condition: line of sight towards the charging unit exists
- Select: 'Fire & Flee' as its charge reaction (optional)
- Result:
- Charger starting closer than its own Movement characteristic: this unit has to pick Hold or Flee
- Sequence: Stand & Shoot first, then it flees
- Flee roll: 2D6, keep the higher die (a tie: discard either)
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| Ignores Cover: A model with Ignores Cover disregards all To Hit modifiers from partial or full cover when it shoots. |
Move Through Cover:
- Timing: terrain crossing that is difficult or dangerous, and Dangerous Terrain tests
- Result:
- bearers take no Movement characteristic modifier from that terrain
- Dangerous Terrain tests: a bearer may re-roll each 1 (optional)
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Rallying Cry:
- Restriction: character
- Timing: own Command sub-phase
- Condition: the character is not engaged in combat
- Select: 1× friendly unit that is fleeing, within Command range (optional)
- Result:
- The unit takes a Rally test immediately
- Test failed: normal rally attempt remains possible in the Rally sub-phase
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Strike First:
- Restriction: model with Strike First
- Timing: Combat phase
- Condition: the model is engaged in combat
- Result:
- Initiative characteristic becomes 10, applied ahead of any other modifier.
- Strike Last on the same model: both rules void each other.
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Hatred:
- Timing: first round of combat
- Select: failed rolls To Hit versus a hatred enemy
- Result: re-roll them (optional)
- hated foes appear in brackets next to the name; 'all enemies' covers every enemy model
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Press of Battle:
- Restriction: Unit with this rule, arrayed in combat order
- Condition: It did not charge this turn
- Result: Its fighting rank counts as 2 ranks deep
- Models directly behind, in base contact with a model of the actual fighting rank, also count as in the fighting rank
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Massed Infantry:
- Restriction: Side fielding at least one unit with this rule
- Condition: When combat results are tallied, that side's Unit Strength is the greater
- Result: It may claim +1 combat result point
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Parry:
- Restriction: Model with this rule, carrying a hand weapon plus shield
- Condition: In close combat, and opting to use that weapon and shield combination
- Result: armour value +1, capped at 3+
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