Deepwood Scouts

(Unit)
Type:

unit

Category:

Core

Categories:

Faction: Wood Elf Realms, Faction: Wood Elf Realms - Spirits of the Forest, Core, 0-1 unit of Deepwood Scouts or Glade Guard may be taken as a Core choice per 1,000 points, Units (not including units whose troop type is 'swarms', 'war beasts' or 'war machines')

LinkId:

7cd1-9faa-34ed-687c

Hidden:

false

Constraints:

max(force): 0
Options (3)

Profiles:

Unit Troop TypeUnit Size
Deepwood Scout

Regular Infantry

5+

Special Rule
Elven Reflexes:
  • Restriction: the bearer of this rule (not its mount)
  • Condition: first round of combat
  • Result: Initiative characteristic +1, capped at 10
Move Through Cover:
  • Timing: terrain crossing that is difficult or dangerous, and Dangerous Terrain tests
  • Result:
  • bearers take no Movement characteristic modifier from that terrain
  • Dangerous Terrain tests: a bearer may re-roll each 1 (optional)
Evasive:
  • Restriction: unit whose majority of models has Evasive
  • Limits: 1× per turn
  • Timing: the enemy Shooting phase, when the unit becomes a shooting target
  • Result: it may Fall Back in Good Order, fleeing straight away from the shooter (optional)
  • After its move, the shooter may resume the shooting as declared (optional)
Fire & Flee:
  • Restriction: unit with missile weapons whose majority of models have Fire & Flee
  • Timing: reaction to a charge
  • Condition: line of sight towards the charging unit exists
  • Select: 'Fire & Flee' as its charge reaction (optional)
  • Result:
  • Charger starting closer than its own Movement characteristic: this unit has to pick Hold or Flee
  • Sequence: Stand & Shoot first, then it flees
  • Flee roll: 2D6, keep the higher die (a tie: discard either)
Scouts:
  • Timing: deployment, once the rest of both armies is down (optional)
  • Select: any spot over 12" from every enemy model
  • Result: if placed this way, no charge declarations by these Scouts in their first turn
  • both sides with Scouts: roll-off winner places first; then alternate, a unit at a time
Skirmishers:

Such a unit is allowed to take up a Skirmish formation.

Hatred:
  • Timing: first round of combat
  • Select: failed rolls To Hit versus a hatred enemy
  • Result: re-roll them (optional)
  • hated foes appear in brackets next to the name; 'all enemies' covers every enemy model
Press of Battle:
  • Restriction: Unit with this rule, arrayed in combat order
  • Condition: It did not charge this turn
  • Result: Its fighting rank counts as 2 ranks deep
  • Models directly behind, in base contact with a model of the actual fighting rank, also count as in the fighting rank
Massed Infantry:
  • Restriction: Side fielding at least one unit with this rule
  • Condition: When combat results are tallied, that side's Unit Strength is the greater
  • Result: It may claim +1 combat result point
Parry:
  • Restriction: Model with this rule, carrying a hand weapon plus shield
  • Condition: In close combat, and opting to use that weapon and shield combination
  • Result: armour value +1, capped at 3+

Modifiers:

floor max(force) 1
ancestor is 5. Battle March
increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 2.857142857142857 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 2.857142857142857 pts of any in force (recursive)
increment max(force) 1
repeat for every 1000 limit::points of any in roster
increment max(force) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 1000 pts of any in force
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
Used By (4)
Wood Elf Realms(Catalogue)

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