Spellweaver

(Unit)
Type:

unit

Category:

Characters

Categories:

Faction: Wood Elf Realms, 0-1 Spellweaver, Faction: Wood Elf Realms - Spirits of the Forest, Characters

LinkId:

4d86-a507-0040-efd0

Hidden:

false

Options (1)

Profiles:

Unit Troop TypeUnit Size
Spellweaver

Regular infantry

1

Special Rule
Elven Reflexes:
  • Restriction: the bearer of this rule (not its mount)
  • Condition: first round of combat
  • Result: Initiative characteristic +1, capped at 10
Magical Attacks:
  • Restriction: model or weapon with Magical Attacks
  • Result: its attacks and hits are 'Magical' attacks
  • All spells and all hits from magic items also count
Move Through Cover:
  • Timing: terrain crossing that is difficult or dangerous, and Dangerous Terrain tests
  • Result:
  • bearers take no Movement characteristic modifier from that terrain
  • Dangerous Terrain tests: a bearer may re-roll each 1 (optional)
Lore of Athel Loren:
  • Restriction: Wizard; special rule 'Lore of Athel Loren'
  • Limits: 1× spell
  • Select: A randomly generated spell, dropped through the normal discard
  • Result: Pick a substitute (optional)
  • Signature spell of the Lore of Magic chosen by the Wizard
  • or Tree Singing, or Forest Walker, or Flock of Doom
Hatred:
  • Timing: first round of combat
  • Select: failed rolls To Hit versus a hatred enemy
  • Result: re-roll them (optional)
  • hated foes appear in brackets next to the name; 'all enemies' covers every enemy model
Press of Battle:
  • Restriction: Unit with this rule, arrayed in combat order
  • Condition: It did not charge this turn
  • Result: Its fighting rank counts as 2 ranks deep
  • Models directly behind, in base contact with a model of the actual fighting rank, also count as in the fighting rank
Massed Infantry:
  • Restriction: Side fielding at least one unit with this rule
  • Condition: When combat results are tallied, that side's Unit Strength is the greater
  • Result: It may claim +1 combat result point
Parry:
  • Restriction: Model with this rule, carrying a hand weapon plus shield
  • Condition: In close combat, and opting to use that weapon and shield combination
  • Result: armour value +1, capped at 3+
Spell NumberTypeCasting ValueRange
Flock of Doom

Magic Missile

8+

18"

  • Select: target enemy unit
  • Result: a small (3") blast template is centred on the middle of that unit
  • enemy model with its base under the template: at risk of 1 hit (normal template rules), Strength 3, AP −1
Forest Walker

Conveyance

9+

24"

  • Restriction: friendly Wood Elf character standing completely inside a woodland terrain feature
  • Result:
  • target may not move again in this Movement phase
  • non-fleeing target only (optional): it is taken off the table and put back completely inside a different wood, anywhere, but >6" from all enemy models
Tree Singing

Magical Vortex

7+/9+

15"

  • Limits: Remains in Play
  • Select: a template placed with its central hole ≤15" from the caster, chosen by casting value
  • ≥7: small (3") blast template
  • ≥9: large (5") blast template
  • Result: the template stays put and counts as a woodland terrain feature; for enemy units it is dangerous terrain

Modifiers:

increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
Used By (3)
Wood Elf Realms(Catalogue)

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