Armour Bane:
- Condition: natural 6 on a roll To Wound made by the model
- Result: the weapon's Armour Piercing characteristic improves by the (X) figure of Armour Bane when an Armour Save is rolled against that wound (e.g. AP "-" with Armour Bane (1) counts as -1)
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Move Through Cover:
- Timing: terrain crossing that is difficult or dangerous, and Dangerous Terrain tests
- Result:
- bearers take no Movement characteristic modifier from that terrain
- Dangerous Terrain tests: a bearer may re-roll each 1 (optional)
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| Flammable: A model with Flammable loses access to Regeneration saves whenever the wound stems from a Flaming attack. |
Immune To Psychology:
- Restriction: unit with a majority of Immune to Psychology models
- Result:
- Passes Fear, Panic and Terror tests automatically
- Cannot choose Flee as a charge reaction
- Leadership tests not named here are unaffected
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Magical Attacks:
- Restriction: model or weapon with Magical Attacks
- Result: its attacks and hits are 'Magical' attacks
- All spells and all hits from magic items also count
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Regeneration:
- Restriction: model with Regeneration (X+), where X+ is its Regeneration value
- Timing: immediately after a Wound is lost, ahead of removing models at 0 Wounds
- Result: a "Regeneration save" roll of 1D6 (optional): on X+ the Wound comes back, but still counts toward the combat result
- Effects altering armour values do not touch the Regeneration value, unless stated otherwise.
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Stomp Attacks:
- Restriction: a model with Stomp Attacks (X); X is often a dice roll
- Condition: the attacker touches the enemy in base contact
- Result: Resolving Stomp Attacks: carried out after every other attack in combat, Initiative 1 ones included
- They hit automatically.
- They use the attacker's unmodified Strength.
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Stubborn:
- Limits: only at this unit's first Break test of the battle; if not used then, it is lost
- Timing: this unit would make a Break test
- Result: skips it for an automatic Fall Back in Good Order (optional), even versus a winner with over double Unit Strength
- Stubborn does not spread to non-Stubborn units from a joining character
- Stubborn characters lose it inside non-Stubborn units
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Tree Spirit:
- Restriction: Character or unit with Tree Spirit
- Result:
- Such a character may not join a unit that lacks Tree Spirit
- Such a unit may be neither joined by, nor draw Leadership characteristic from, a character that lacks Tree Spirit
- Exception: it draws Leadership characteristic from a Tree Spirit friendly character, not fleeing, when inside that character's Command range
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Fear:
- Restriction: models with Fear
- Result: the model causes Fear
- Any unit declaring a charge on an enemy unit that causes Fear and has higher Unit Strength: Leadership test first; failed: it does not move, no charge, counts as a failed charge; passed: charges normally
- Any unit in close combat against an enemy unit causing Fear with higher Unit Strength, at the moment its combat is picked in a Choose & Fight Combat sub-phase: Leadership test; failed: models aiming attacks at the Fear-causing enemy get -1 To Hit
- A unit takes at most 1 Fear test per turn
- Models causing Fear are immune to it
- A unit not causing Fear gains no immunity from a Fear-causing character that joins it
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| Close Order: Such a unit is able to form up in Close Order. |
Tree Whack:
- Restriction: Model with Tree Whack
- Limits: Once per turn
- Timing: Combat phase
- Select: 1× model of an enemy unit in close combat with this model
- Result: One of this model's Attacks is spent on a 'Tree Whack' attack (optional); the target takes an Initiative test at once
- Test passed: nothing happens
- Test failed: D3 hits at this model's Strength characteristic; no armour save, Ward and Regeneration saves allowed
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Hatred:
- Timing: first round of combat
- Select: failed rolls To Hit versus a hatred enemy
- Result: re-roll them (optional)
- hated foes appear in brackets next to the name; 'all enemies' covers every enemy model
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Clumsy:
- Restriction: unit with this rule
- Result: joining it requires Clumsy on the joining character as well; small characters fear getting trampled
Related: Monstrous Infantry |