Elven Reflexes:
- Restriction: the bearer of this rule (not its mount)
- Condition: first round of combat
- Result: Initiative characteristic +1, capped at 10
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Move Through Cover:
- Timing: terrain crossing that is difficult or dangerous, and Dangerous Terrain tests
- Result:
- bearers take no Movement characteristic modifier from that terrain
- Dangerous Terrain tests: a bearer may re-roll each 1 (optional)
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Evasive:
- Restriction: unit whose majority of models has Evasive
- Limits: 1× per turn
- Timing: the enemy Shooting phase, when the unit becomes a shooting target
- Result: it may Fall Back in Good Order, fleeing straight away from the shooter (optional)
- After its move, the shooter may resume the shooting as declared (optional)
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Fire & Flee:
- Restriction: unit with missile weapons whose majority of models have Fire & Flee
- Timing: reaction to a charge
- Condition: line of sight towards the charging unit exists
- Select: 'Fire & Flee' as its charge reaction (optional)
- Result:
- Charger starting closer than its own Movement characteristic: this unit has to pick Hold or Flee
- Sequence: Stand & Shoot first, then it flees
- Flee roll: 2D6, keep the higher die (a tie: discard either)
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Scouts:
- Timing: deployment, once the rest of both armies is down (optional)
- Select: any spot over 12" from every enemy model
- Result: if placed this way, no charge declarations by these Scouts in their first turn
- both sides with Scouts: roll-off winner places first; then alternate, a unit at a time
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| Skirmishers: Such a unit is allowed to take up a Skirmish formation. |
Hatred:
- Timing: first round of combat
- Select: failed rolls To Hit versus a hatred enemy
- Result: re-roll them (optional)
- hated foes appear in brackets next to the name; 'all enemies' covers every enemy model
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Press of Battle:
- Restriction: Unit with this rule, arrayed in combat order
- Condition: It did not charge this turn
- Result: Its fighting rank counts as 2 ranks deep
- Models directly behind, in base contact with a model of the actual fighting rank, also count as in the fighting rank
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Massed Infantry:
- Restriction: Side fielding at least one unit with this rule
- Condition: When combat results are tallied, that side's Unit Strength is the greater
- Result: It may claim +1 combat result point
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Parry:
- Restriction: Model with this rule, carrying a hand weapon plus shield
- Condition: In close combat, and opting to use that weapon and shield combination
- Result: armour value +1, capped at 3+
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