Chaos Armour:
- Restriction: any bearer
- Result:
- Wizard: armour carries no penalty
- Ward save versus each wound suffered, its armour value being the (X+) following the rule name
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Ensorcelled Weapons:
- Restriction: one non-magical hand weapon of the bearer, never more than one; any mount is excluded
- Condition: the bearer fights with that single hand weapon (no effect in any combat where it wields two hand weapons or another weapon kind)
- Result: that weapon is given Magical Attacks, plus an Armour Piercing characteristic of -1 (nothing else changes)
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Gaze of the Gods:
- Restriction: character with this special rule
- Timing: Command sub-phase of own turn
- Result: (optional) One D6 roll, read on the list of Gaze of the Gods outcomes
- 1 Damned by Chaos: the Champion becomes subject to Stupidity for the rest of the game; if it already is, −1 Leadership characteristic (maximum 2); Daemonic visions of the Reals of Chaos
- 2 Unnatural Quickness: +1 Initiative characteristic (maximum 10) until your next Start of Turn sub-phase
- 3 Iron Skin: the Champion's skin hardens, +1 Toughness characteristic (maximum 10) until your next Start of Turn sub-phase
- 4 Murderous Mutations: +1 Weapon Skill characteristic (maximum 10) for the rest of the game
- 5 Dark Fury: +1 Attacks characteristic (maximum 10) for the rest of the game
- 6 Apotheosis: +1 Strength and +1 Leadership characteristics (maximum 10) for the rest of the game
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Mark of Chaos Undivided:
- Restriction: Mark of Chaos Undivided
- Result: Fear, Panic or Terror test that fails: its roll may be repeated (re-roll)
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Rallying Cry:
- Restriction: character
- Timing: own Command sub-phase
- Condition: the character is not engaged in combat
- Select: 1× friendly unit that is fleeing, within Command range (optional)
- Result:
- The unit takes a Rally test immediately
- Test failed: normal rally attempt remains possible in the Rally sub-phase
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Press of Battle:
- Restriction: Unit with this rule, arrayed in combat order
- Condition: It did not charge this turn
- Result: Its fighting rank counts as 2 ranks deep
- Models directly behind, in base contact with a model of the actual fighting rank, also count as in the fighting rank
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Massed Infantry:
- Restriction: Side fielding at least one unit with this rule
- Condition: When combat results are tallied, that side's Unit Strength is the greater
- Result: It may claim +1 combat result point
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Parry:
- Restriction: Model with this rule, carrying a hand weapon plus shield
- Condition: In close combat, and opting to use that weapon and shield combination
- Result: armour value +1, capped at 3+
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Steady in the Ranks:
- Restriction: heavy infantry unit arrayed in Close Order or Open Order formation
- Condition: an enemy unit with a Unit Strength under 10 engages it in the flank or rear
- Result: it does not become Disrupted
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Cavalry Support:
- Condition: a cavalry model can make a supporting attack
- Result: the rider alone attacks; the mount does not (a rider reaches over a comrade, a mount cannot)
Related: Light Cavalry |
Clumsy:
- Restriction: unit with this rule
- Result: joining it requires Clumsy on the joining character as well; small characters fear getting trampled
Related: Monstrous Infantry |
Thunderstomp:
- Restriction: behemoth
- Select: target of its Stomp Attacks
- Result:
- monstrous creatures or behemoth: no bonus, being too huge to trample effectively
- any other target: Armour Piercing characteristic of -2
- Related: Behemoths
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Lumbering:
- Restriction: Lumbering models (heavy, with slow turning wheels or draft animals)
- Result:
- the model is deemed a Close Order formation and follows its rules, even if it is a single model in your army
- once it has moved, if it neither charged, marched nor fled, it may pivot on its centre, altering its facing by ≤90°
- it may not join any unit, and no character may join it
- Related: Heavy Chariots
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