Champion of Ruin

(Entry)
Type:

unit

Categories:

Faction: Warriors of Chaos

EntryId:

383f-0a82-c510-d40b

Hidden:

false

Options (1)

Profiles:

Unit Troop TypeUnit Size
Champion of Ruin

Heavy infantry

1

Special Rule
Chaos Armour:
  • Restriction: any bearer
  • Result:
  • Wizard: armour carries no penalty
  • Ward save versus each wound suffered, its armour value being the (X+) following the rule name
Ensorcelled Weapons:
  • Restriction: one non-magical hand weapon of the bearer, never more than one; any mount is excluded
  • Condition: the bearer fights with that single hand weapon (no effect in any combat where it wields two hand weapons or another weapon kind)
  • Result: that weapon is given Magical Attacks, plus an Armour Piercing characteristic of -1 (nothing else changes)
Gaze of the Gods:
  • Restriction: character with this special rule
  • Timing: Command sub-phase of own turn
  • Result: (optional) One D6 roll, read on the list of Gaze of the Gods outcomes
  • 1 Damned by Chaos: the Champion becomes subject to Stupidity for the rest of the game; if it already is, −1 Leadership characteristic (maximum 2); Daemonic visions of the Reals of Chaos
  • 2 Unnatural Quickness: +1 Initiative characteristic (maximum 10) until your next Start of Turn sub-phase
  • 3 Iron Skin: the Champion's skin hardens, +1 Toughness characteristic (maximum 10) until your next Start of Turn sub-phase
  • 4 Murderous Mutations: +1 Weapon Skill characteristic (maximum 10) for the rest of the game
  • 5 Dark Fury: +1 Attacks characteristic (maximum 10) for the rest of the game
  • 6 Apotheosis: +1 Strength and +1 Leadership characteristics (maximum 10) for the rest of the game
Mark of Chaos Undivided:
  • Restriction: Mark of Chaos Undivided
  • Result: Fear, Panic or Terror test that fails: its roll may be repeated (re-roll)
Rallying Cry:
  • Restriction: character
  • Timing: own Command sub-phase
  • Condition: the character is not engaged in combat
  • Select: 1× friendly unit that is fleeing, within Command range (optional)
  • Result:
  • The unit takes a Rally test immediately
  • Test failed: normal rally attempt remains possible in the Rally sub-phase
Press of Battle:
  • Restriction: Unit with this rule, arrayed in combat order
  • Condition: It did not charge this turn
  • Result: Its fighting rank counts as 2 ranks deep
  • Models directly behind, in base contact with a model of the actual fighting rank, also count as in the fighting rank
Massed Infantry:
  • Restriction: Side fielding at least one unit with this rule
  • Condition: When combat results are tallied, that side's Unit Strength is the greater
  • Result: It may claim +1 combat result point
Parry:
  • Restriction: Model with this rule, carrying a hand weapon plus shield
  • Condition: In close combat, and opting to use that weapon and shield combination
  • Result: armour value +1, capped at 3+
Steady in the Ranks:
  • Restriction: heavy infantry unit arrayed in Close Order or Open Order formation
  • Condition: an enemy unit with a Unit Strength under 10 engages it in the flank or rear
  • Result: it does not become Disrupted
Cavalry Support:
  • Condition: a cavalry model can make a supporting attack
  • Result: the rider alone attacks; the mount does not (a rider reaches over a comrade, a mount cannot)

Related: Light Cavalry

Clumsy:
  • Restriction: unit with this rule
  • Result: joining it requires Clumsy on the joining character as well; small characters fear getting trampled

Related: Monstrous Infantry

Thunderstomp:
  • Restriction: behemoth
  • Select: target of its Stomp Attacks
  • Result:
  • monstrous creatures or behemoth: no bonus, being too huge to trample effectively
  • any other target: Armour Piercing characteristic of -2
  • Related: Behemoths
Lumbering:
  • Restriction: Lumbering models (heavy, with slow turning wheels or draft animals)
  • Result:
  • the model is deemed a Close Order formation and follows its rules, even if it is a single model in your army
  • once it has moved, if it neither charged, marched nor fled, it may pivot on its centre, altering its facing by ≤90°
  • it may not join any unit, and no character may join it
  • Related: Heavy Chariots

Modifiers:

set max Unit Strength(self) 20
ancestor is 5. Battle March
Used By (4)
Warriors of Chaos(Catalogue)

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