Exalted Sorcerer

(Entry)
Type: unit
Categories: Faction: Warriors of Chaos
EntryId: 182a-16df-53da-c950
Hidden: false
Options (1)

Profiles:

Unit Troop TypeUnit Size
Exalted Sorcerer

Heavy infantry

1

Armour
Chaos Armour:

A model with this special rule has a Ward save against any wound suffered. The armour value of this Ward save is shown in brackets after the name of this special rule (X+). In addition, a Wizard with this special rile may wear armour without penalty.

Special Rule
Ensorcelled Weapons:

A hand weapon carried by a model with this special rule has the Magical Attacks special rule and an Armour Piercing characteristic of -1.

Note that this special rule may only apply to a single, non-magical hand weapon and does not apply to a model's mount (should it have one). If the model is using two hand weapon or any other sort of weapon, this rule cease to apply.

Gaze of the Gods:

During the Command sub-phase of their turn, a character with this special rule may choose to roll on the Gaze of the Gods table:

  • 1: Damned by Chaos: The Champion is beset with visions of the Reals of Chaos. This model becomes subject to the Stupidity special rule for the reminder of the game. If they already have this special rule, they suffer a -1 modifier to their Leadership (to a maximum of 2).

  • 2: Unnatural Quickness: To the Champion, time itself seems to slow around them. Until your next Start of Turn sub-phase, this model gains +1 modifier to their Initiative characteristic (to a maximum of 10).

  • 3: Iron Skin: Beneath their baroque armour, the Champion's skin becomes like iron. Until your next Start of Turn sub-phase, this model gains +1 modifier to their Toughness characteristic (to a maximum of 10).

  • 4: Murderous Mutations: Long tentacles whip from beneath this Champion's armour to grasp at their enemies. For the reminder of the game, this model gains +1 modifier to their Weapon Skill characteristic (to a maximum of 10).

  • 5: Dark Fury: A terrible rage grips the Champion. For the reminder of the game, this model gains +1 modifier to their Attacks characteristic (to a maximum of 10).

  • 6: Apotheosis: The Champion is blessed with Daemonic vitality. For the reminder of the game, this model gains +1 modifier to both their Strength and Leadership chracteristics (to a maximum of 10).

Lore of Chaos:

A Wizard with the 'Lore of Chaos' special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead either the signature spell of their chosen Lore of Magic, or the spell that corresponds to their Mark of Chaos.

Spell NumberTypeCasting ValueRange
Acquiescence

Hex

6+

12"

Until the end of the Combat phase, the target enemy unit becomes subject to the Strike Last special rule.

Blue Fire

Magic Missile

9+

18"

The target enemy unit suffers D6+3 Strength 4 hits, each with an AP of -2 and with the Flaming Attacks special rule.

Winds of Chaos

Hex

7+/9+

21"

If this spell is cast with a casting value result of 7 or more, the target enemy unit suffers a -1 modifier to its Movement characteristic (to a minimum of 1). If this spell is cast with a casting result of 9" or more, the target enemy unit suffers a -2 modifier to its Movement characteristic (to a minimum of 1). This spell lasts until your next Start of Turn sub-phase.

Fleshy Abundance

Enchantment

7+

Self

Remains in Play. Whilst this spell is in play, the caster and any unit they have joined gain a +1 modifier to their Toughness characteristic (to a maximum of 7).

Used By (3)
Warriors of Chaos(Catalogue)