Grave Guard

(Unit)
Type:

unit

Category:

Special

Categories:

Faction: Vampire Counts - Renegades v2.0, Special, Units (not including units whose troop type is 'swarms', 'war beasts' or 'war machines')

LinkId:

b383-643e-913f-9a7f

Hidden:

false

Options (2)

Profiles:

Unit Troop TypeUnit Size
Grave Guard

Heavy infantry

10+

Special Rule
Cleaving Blow:
  • Condition: natural 6 To Wound in combat (never on automatic wounds) delivers a ‘Cleaving Blow’
  • Select: Enemy models of troop type ‘war beasts,’ ‘regular infantry,’ ‘heavy cavalry,’ ‘light cavalry’ or ‘heavy infantry’
  • Result: armour save and Regeneration save denied against it; Ward saves are allowed
Close Order:

Such a unit is able to form up in Close Order.

Indomitable (X):
  • Limits: no stacking; with several models in a unit, the unit uses the best value (e.g. a character with Indomitable (2) joining Indomitable (1) gives the whole unit 2)
  • Result: wounds from Unstable drop by X
Necromantic Undead:
  • Restriction: a character with it cannot join units without it, and vice versa
  • Result:
  • Models count as ‘Undead’
  • No march, unless using Fly (X) to move
  • They also gain Fear, Immune to Psychology, Unbreakable and Unstable
Regeneration:
  • Restriction: model with Regeneration (X+), where X+ is its Regeneration value
  • Timing: immediately after a Wound is lost, ahead of removing models at 0 Wounds
  • Result: a "Regeneration save" roll of 1D6 (optional): on X+ the Wound comes back, but still counts toward the combat result
  • Effects altering armour values do not touch the Regeneration value, unless stated otherwise.
Press of Battle:
  • Restriction: Unit with this rule, arrayed in combat order
  • Condition: It did not charge this turn
  • Result: Its fighting rank counts as 2 ranks deep
  • Models directly behind, in base contact with a model of the actual fighting rank, also count as in the fighting rank
Massed Infantry:
  • Restriction: Side fielding at least one unit with this rule
  • Condition: When combat results are tallied, that side's Unit Strength is the greater
  • Result: It may claim +1 combat result point
Parry:
  • Restriction: Model with this rule, carrying a hand weapon plus shield
  • Condition: In close combat, and opting to use that weapon and shield combination
  • Result: armour value +1, capped at 3+
Steady in the Ranks:
  • Restriction: heavy infantry unit arrayed in Close Order or Open Order formation
  • Condition: an enemy unit with a Unit Strength under 10 engages it in the flank or rear
  • Result: it does not become Disrupted

Modifiers:

add category 0-1 unit of Grave Guard per 1,000 points may have the Drilled special rule
1+ selections of Drilled in root-entry (recursive)
add category 0-1 unit of Grave Guard per 1,000 points may have the Implacable Defense special rule
1+ selections of Implacable Defence in root-entry (recursive)
increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 3.3333333333333335 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 3.3333333333333335 pts of any in force (recursive)
increment max(roster) 1
2000+ limit::points of any in roster (recursive)
repeat for every 1000 limit::points of any in roster (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
set max(roster) 1
2000+ limit::points of any in roster (recursive)
set max(roster) 3
1999- limit::points of any in roster (recursive)
Used By (1)

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