Cleaving Blow:
- Condition: natural 6 To Wound in combat (never on automatic wounds) delivers a ‘Cleaving Blow’
- Select: Enemy models of troop type ‘war beasts,’ ‘regular infantry,’ ‘heavy cavalry,’ ‘light cavalry’ or ‘heavy infantry’
- Result: armour save and Regeneration save denied against it; Ward saves are allowed
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| Close Order: Such a unit is able to form up in Close Order. |
First Charge:
- Restriction: unit with First Charge
- Limits: 1× per battle, on its opening charge
- Result:
- Disrupted: the charge target, expiring when the Combat phase of the same turn finishes
- Only applies if the charging unit touches that target (checked once)
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Necromantic Undead:
- Restriction: a character with it cannot join units without it, and vice versa
- Result:
- Models count as ‘Undead’
- No march, unless using Fly (X) to move
- They also gain Fear, Immune to Psychology, Unbreakable and Unstable
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Regeneration:
- Restriction: model with Regeneration (X+), where X+ is its Regeneration value
- Timing: immediately after a Wound is lost, ahead of removing models at 0 Wounds
- Result: a "Regeneration save" roll of 1D6 (optional): on X+ the Wound comes back, but still counts toward the combat result
- Effects altering armour values do not touch the Regeneration value, unless stated otherwise.
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Swiftstride:
- Restriction: every model of the unit has Swiftstride
- Result:
- Charge range ceiling: 3" higher.
- Prior to a Charge, Flee or Pursuit roll, the unit may add +D6 to that roll (optional).
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Spectral Steed:
- Condition: every model of the unit has this rule
- Result: terrain is open ground for its movement; it can cross impassable terrain but not stop in it
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Cavalry Support:
- Condition: a cavalry model can make a supporting attack
- Result: the rider alone attacks; the mount does not (a rider reaches over a comrade, a mount cannot)
Related: Light Cavalry |