Empire Archers

(Unit)
Type:

unit

Category:

Mercenaries

Categories:

Faction: The Empire of Man, Mercenaries, Faction: Vampire Counts - Renegades v2.0

LinkId:

8266-519a-18d2-5fff

Hidden:

false

Options (3)
Command:
Detachment:

Profiles:

Unit Troop TypeUnit Size
Empire Archers

Regular infantry

5+

Special Rule
Detachment:

Such a unit may serve as a 'detachment'.

Move Through Cover:
  • Timing: terrain crossing that is difficult or dangerous, and Dangerous Terrain tests
  • Result:
  • bearers take no Movement characteristic modifier from that terrain
  • Dangerous Terrain tests: a bearer may re-roll each 1 (optional)
Vanguard:
  • Timing: once deployment is finished
  • Result: each unit with Vanguard makes a Vanguard move (optional)
  • Moves per Basic Movement rules; may manoeuvre, may not march
  • Both armies have Vanguard units: roll-off, winner moves first, then sides alternate 1 unit at a time
  • A unit that made a Vanguard move may not declare a charge in its first turn
Open Order:

Such a unit is allowed to take up an Open Order formation.

Skirmishers:

Such a unit is allowed to take up a Skirmish formation.

Press of Battle:
  • Restriction: Unit with this rule, arrayed in combat order
  • Condition: It did not charge this turn
  • Result: Its fighting rank counts as 2 ranks deep
  • Models directly behind, in base contact with a model of the actual fighting rank, also count as in the fighting rank
Massed Infantry:
  • Restriction: Side fielding at least one unit with this rule
  • Condition: When combat results are tallied, that side's Unit Strength is the greater
  • Result: It may claim +1 combat result point
Parry:
  • Restriction: Model with this rule, carrying a hand weapon plus shield
  • Condition: In close combat, and opting to use that weapon and shield combination
  • Result: armour value +1, capped at 3+

Modifiers:

increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 2.857142857142857 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 2.857142857142857 pts of any in force (recursive)
increment max(roster) 1
2000+ limit::points of any in roster (recursive)
repeat for every 1000 limit::points of any in roster (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
set max(roster) 2
2000+ limit::points of any in roster (recursive)
set max(roster) 4
1999- limit::points of any in roster (recursive)
Used By (7)
The Empire of Man(Catalogue)

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