Varghulf

(Unit)
Type:

unit

Category:

Special

Categories:

Faction: Vampire Counts, Units (not including units whose troop type is 'swarms', 'war beasts' or 'war machines'), 1 single 'per 1000 points' selection in Battle March, Special

LinkId:

6e1c-c7a6-a8dc-f778

Hidden:

false

Constraints:

max(force): 0
Options (1)

Profiles:

Unit Troop TypeUnit Size
Varghulf

Monstrous creature

1

Special Rule
Bestial Fury:

Flank and rear bonus combat result points are never awarded to an enemy unit for engaging this model in its flank or rear arc; every other bonus still counts.

Close Order:

Such a unit is able to form up in Close Order.

Counter Charge:
  • Restriction: a unit consisting only of models with Counter Charge
  • Timing: an enemy unit of troop type 'cavalry', 'chariot' or 'monster' charges it into the front arc
  • Condition: it is neither fleeing nor already engaged in combat
  • Result: may declare the 'Counter Charge' charge reaction (optional)
  • Distance between units < Movement characteristic of the charger: too late, so it must Hold or Flee
  • Otherwise: pivot about its centre to face the charger's centre, then advance D3+1" straight at it; both units count as having charged this turn
  • 1× per turn however many chargers; after all charges are declared, the inactive player picks the charger to answer and Holds against the others
Dark Vitality:
  • Restriction: any model with this rule
  • Result:
  • Every model with this rule ignores the death of the army's Master of the Dead
  • They and their mounts may march normally, unless joined to a unit without this rule
  • A Vampire Count or Vampire Thrall Wizard with this rule suffers no penalty for armour or for a shield; IE: Cast and Dispel as Normal
Flammable:

A model with Flammable loses access to Regeneration saves whenever the wound stems from a Flaming attack.

Indomitable (X):
  • Limits: no stacking; with several models in a unit, the unit uses the best value (e.g. a character with Indomitable (2) joining Indomitable (1) gives the whole unit 2)
  • Result: wounds from Unstable drop by X
Necromantic Undead:
  • Restriction: a character with it cannot join units without it, and vice versa
  • Result:
  • Models count as ‘Undead’
  • No march, unless using Fly (X) to move
  • They also gain Fear, Immune to Psychology, Unbreakable and Unstable
Regeneration:
  • Restriction: model with Regeneration (X+), where X+ is its Regeneration value
  • Timing: immediately after a Wound is lost, ahead of removing models at 0 Wounds
  • Result: a "Regeneration save" roll of 1D6 (optional): on X+ the Wound comes back, but still counts toward the combat result
  • Effects altering armour values do not touch the Regeneration value, unless stated otherwise.
Swiftstride:
  • Restriction: every model of the unit has Swiftstride
  • Result:
  • Charge range ceiling: 3" higher.
  • Prior to a Charge, Flee or Pursuit roll, the unit may add +D6 to that roll (optional).
Terror:
  • Restriction: model with Terror
  • Result: also causes Fear
  • When a Terror-causing unit declares a charge, its target takes a Leadership test straight away; failing means it must Flee, passing means it chooses its charge reaction as usual. A target that cannot choose to Flee skips this test.
  • When 1+ Terror-causing units are on the side that wins a combat: each unit on the losing side gets -1 to its Leadership characteristic for its Break test.
  • Causing Fear gives no protection against the Fear of Terror-causing models. Models causing Terror are immune to Terror; a unit not causing it gains no immunity when a character that does joins it.
Lumbering:
  • Restriction: Lumbering models (heavy, with slow turning wheels or draft animals)
  • Result:
  • the model is deemed a Close Order formation and follows its rules, even if it is a single model in your army
  • once it has moved, if it neither charged, marched nor fled, it may pivot on its centre, altering its facing by ≤90°
  • it may not join any unit, and no character may join it
  • Related: Heavy Chariots
The Hunger:
  • Restriction: units bearing this special rule
  • Timing: end of any Combat phase where 1+ unsaved wounds were caused by such a unit
  • Select: 1D6 per unsaved wound
  • Result:
  • Each 5+ restores 1 lost Wound to the models, per Resurrecting the Fallen
  • Behemoth troop type: cap of 1 Wound restored per phase this way
  • Pursue or Overrun: Leadership test is due before moving; failing it, the unit Pursues or Overruns anyway but the distance is 1D6 in place of 2D6

Modifiers:

floor max(force) 1
ancestor is 5. Battle March
increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max(force) 1
repeat for every 1000 limit::points of any in roster
increment max(force) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 1000 pts of any in force (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
Used By (1)

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