Accursed Weapons:
- Restriction: model with this rule, for its hand weapon
- Result: weapon gets Magical Attacks; its Armour Piercing characteristic is −1
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| Close Order: Such a unit is able to form up in Close Order. |
Counter Charge:
- Restriction: a unit consisting only of models with Counter Charge
- Timing: an enemy unit of troop type 'cavalry', 'chariot' or 'monster' charges it into the front arc
- Condition: it is neither fleeing nor already engaged in combat
- Result: may declare the 'Counter Charge' charge reaction (optional)
- Distance between units < Movement characteristic of the charger: too late, so it must Hold or Flee
- Otherwise: pivot about its centre to face the charger's centre, then advance D3+1" straight at it; both units count as having charged this turn
- 1× per turn however many chargers; after all charges are declared, the inactive player picks the charger to answer and Holds against the others
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Dark Vitality:
- Restriction: any model with this rule
- Result:
- Every model with this rule ignores the death of the army's Master of the Dead
- They and their mounts may march normally, unless joined to a unit without this rule
- A Vampire Count or Vampire Thrall Wizard with this rule suffers no penalty for armour or for a shield; IE: Cast and Dispel as Normal
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First Charge:
- Restriction: unit with First Charge
- Limits: 1× per battle, on its opening charge
- Result:
- Disrupted: the charge target, expiring when the Combat phase of the same turn finishes
- Only applies if the charging unit touches that target (checked once)
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| Flammable: A model with Flammable loses access to Regeneration saves whenever the wound stems from a Flaming attack. |
Indomitable (X):
- Limits: no stacking; with several models in a unit, the unit uses the best value (e.g. a character with Indomitable (2) joining Indomitable (1) gives the whole unit 2)
- Result: wounds from Unstable drop by X
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Martial Pride:
- Restriction: Blood Knights unit
- Result: every model may issue and accept challenges as a character does
- Result: refusal impossible: once a challenge is made that one of its models could accept, one of them accepts
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Necromantic Undead:
- Restriction: a character with it cannot join units without it, and vice versa
- Result:
- Models count as ‘Undead’
- No march, unless using Fly (X) to move
- They also gain Fear, Immune to Psychology, Unbreakable and Unstable
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Regeneration:
- Restriction: model with Regeneration (X+), where X+ is its Regeneration value
- Timing: immediately after a Wound is lost, ahead of removing models at 0 Wounds
- Result: a "Regeneration save" roll of 1D6 (optional): on X+ the Wound comes back, but still counts toward the combat result
- Effects altering armour values do not touch the Regeneration value, unless stated otherwise.
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Swiftstride:
- Restriction: every model of the unit has Swiftstride
- Result:
- Charge range ceiling: 3" higher.
- Prior to a Charge, Flee or Pursuit roll, the unit may add +D6 to that roll (optional).
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Cavalry Support:
- Condition: a cavalry model can make a supporting attack
- Result: the rider alone attacks; the mount does not (a rider reaches over a comrade, a mount cannot)
Related: Light Cavalry |