Terrorgheist

(Entry)
Type:

model

Categories:

Behemoth, MAYHAVEARMOUR

EntryId:

4e45-9c48-302c-db13

Hidden:

false

Costs: 205 pts

Constraints:

max: 1
Options (3)

Profiles:

Unit Troop TypeUnit Size
Terrorgheist

Behemoth

1

Model MWSBSSTWIALd
Terrorgheist

6

3

0

5

6

6

3

4

4

Base
Base (100x150):

100x150

Special Rule
Close Order:

Such a unit is able to form up in Close Order.

Fly:
  • Condition: not following up or pursuing
  • Result: the model may fly (optional), using the 'Fly Movement' characteristic given in brackets (X)
  • Moves like a ground model (charging, marching, manoeuvring), but sweep above anything on the table (models, units, scenery) at no penalty
  • May march ≤8" from an enemy unit with no Leadership test
  • May finish in terrain and suffers its effects; may not finish on top of an impassable feature or of a unit, nor ≤1" from an enemy unit
  • A flying model starts and finishes all its movement on the ground
  • A character with Fly cannot join a unit lacking it, nor the reverse
Indomitable (X):
  • Limits: no stacking; with several models in a unit, the unit uses the best value (e.g. a character with Indomitable (2) joining Indomitable (1) gives the whole unit 2)
  • Result: wounds from Unstable drop by X
Infested:
  • Restriction: this model
  • Timing: final Wound lost, model leaves play
  • Result: D6 hits at Strength 2, AP −1 on each unit adjacent in base contact, friendly or enemy
Large Target:
  • Restriction: Large Target (Large Targets)
  • Result:
  • Partial and full cover give it no benefit
  • Line of sight to and from it passes across another unit, unless that unit is also a Large Target
  • Shooting unit gets 1 additional rank firing at it
Necromantic Undead:
  • Restriction: a character with it cannot join units without it, and vice versa
  • Result:
  • Models count as ‘Undead’
  • No march, unless using Fly (X) to move
  • They also gain Fear, Immune to Psychology, Unbreakable and Unstable
Regeneration:
  • Restriction: model with Regeneration (X+), where X+ is its Regeneration value
  • Timing: immediately after a Wound is lost, ahead of removing models at 0 Wounds
  • Result: a "Regeneration save" roll of 1D6 (optional): on X+ the Wound comes back, but still counts toward the combat result
  • Effects altering armour values do not touch the Regeneration value, unless stated otherwise.
Stomp Attacks:
  • Restriction: a model with Stomp Attacks (X); X is often a dice roll
  • Condition: the attacker touches the enemy in base contact
  • Result: Resolving Stomp Attacks: carried out after every other attack in combat, Initiative 1 ones included
  • They hit automatically.
  • They use the attacker's unmodified Strength.
Swiftstride:
  • Restriction: every model of the unit has Swiftstride
  • Result:
  • Charge range ceiling: 3" higher.
  • Prior to a Charge, Flee or Pursuit roll, the unit may add +D6 to that roll (optional).
Terror:
  • Restriction: model with Terror
  • Result: also causes Fear
  • When a Terror-causing unit declares a charge, its target takes a Leadership test straight away; failing means it must Flee, passing means it chooses its charge reaction as usual. A target that cannot choose to Flee skips this test.
  • When 1+ Terror-causing units are on the side that wins a combat: each unit on the losing side gets -1 to its Leadership characteristic for its Break test.
  • Causing Fear gives no protection against the Fear of Terror-causing models. Models causing Terror are immune to Terror; a unit not causing it gains no immunity when a character that does joins it.
Wailing Dirge (X):
  • Restriction: bearers of this special rule
  • Limits: target Leadership cannot be brought under 2
  • Select: enemy unit at ≤8”
  • Result: may make a ‘Wailing Dirge’ attack, a Shooting attack with Magical Attacks
  • Skips to hit and to wound; the target takes a Leadership test at −X to its Leadership characteristic (X = value in brackets)
  • Failed test: target takes wounds equal to the failure margin; no armour or Regeneration saves, Ward saves work normally
  • Lone character targets: allowed, normal Lone character targeting rules ignored
  • Engaged in combat in the Shooting phase: may pick a unit touching its base, even when this model made a charge this turn

Modifiers:

set pts 185
self is MOUNT
Used By (2)

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