Vargheists

(Entry)
Type:

unit

Categories:

Faction: Vampire Counts - Renegades v2.0

EntryId:

3c4c-718e-d0b8-1ef4

Hidden:

false

Options (2)
Command:

Profiles:

Unit Troop TypeUnit Size
Vargheists

Monstrous infantry

3+

Special Rule
Armour Bane:
  • Condition: natural 6 on a roll To Wound made by the model
  • Result: the weapon's Armour Piercing characteristic improves by the (X) figure of Armour Bane when an Armour Save is rolled against that wound (e.g. AP "-" with Armour Bane (1) counts as -1)
Dark Vitality:
  • Restriction: any model with this rule
  • Result:
  • Every model with this rule ignores the death of the army's Master of the Dead
  • They and their mounts may march normally, unless joined to a unit without this rule
  • A Vampire Count or Vampire Thrall Wizard with this rule suffers no penalty for armour or for a shield; IE: Cast and Dispel as Normal
Flammable:

A model with Flammable loses access to Regeneration saves whenever the wound stems from a Flaming attack.

Fly:
  • Condition: not following up or pursuing
  • Result: the model may fly (optional), using the 'Fly Movement' characteristic given in brackets (X)
  • Moves like a ground model (charging, marching, manoeuvring), but sweep above anything on the table (models, units, scenery) at no penalty
  • May march ≤8" from an enemy unit with no Leadership test
  • May finish in terrain and suffers its effects; may not finish on top of an impassable feature or of a unit, nor ≤1" from an enemy unit
  • A flying model starts and finishes all its movement on the ground
  • A character with Fly cannot join a unit lacking it, nor the reverse
Indomitable (X):
  • Limits: no stacking; with several models in a unit, the unit uses the best value (e.g. a character with Indomitable (2) joining Indomitable (1) gives the whole unit 2)
  • Result: wounds from Unstable drop by X
Necromantic Undead:
  • Restriction: a character with it cannot join units without it, and vice versa
  • Result:
  • Models count as ‘Undead’
  • No march, unless using Fly (X) to move
  • They also gain Fear, Immune to Psychology, Unbreakable and Unstable
Regeneration:
  • Restriction: model with Regeneration (X+), where X+ is its Regeneration value
  • Timing: immediately after a Wound is lost, ahead of removing models at 0 Wounds
  • Result: a "Regeneration save" roll of 1D6 (optional): on X+ the Wound comes back, but still counts toward the combat result
  • Effects altering armour values do not touch the Regeneration value, unless stated otherwise.
Skirmishers:

Such a unit is allowed to take up a Skirmish formation.

Impetuous:
  • Timing: Declare Charges & Charge Reactions sub-phase of its turn
  • Condition: the unit has 1+ Impetuous models and could declare a charge
  • Result: the unit takes a Leadership test
  • Failed: it must declare a charge
  • Passed: it acts normally
Dispersed Formation:
  • Result: a Skirmish formation needs each model ≤3" from a unit-mate (not 1")
  • Result: unlike other Skirmishers, vision arc is 90° (its front arc), not 360°
The Hunger:
  • Restriction: units bearing this special rule
  • Timing: end of any Combat phase where 1+ unsaved wounds were caused by such a unit
  • Select: 1D6 per unsaved wound
  • Result:
  • Each 5+ restores 1 lost Wound to the models, per Resurrecting the Fallen
  • Behemoth troop type: cap of 1 Wound restored per phase this way
  • Pursue or Overrun: Leadership test is due before moving; failing it, the unit Pursues or Overruns anyway but the distance is 1D6 in place of 2D6
Furious Charge:
  • Condition: made a charge move of 3"+ this turn
  • Result: +1 Attacks characteristic
Clumsy:
  • Restriction: unit with this rule
  • Result: joining it requires Clumsy on the joining character as well; small characters fear getting trampled

Related: Monstrous Infantry

Modifiers:

set max Unit Strength(self) 20
ancestor is 5. Battle March
Used By (1)

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