Bat Swarms

(Unit)
Type:

unit

Category:

Core

Categories:

Faction: Vampire Counts - Renegades v2.0, Core

LinkId:

3aa9-d53e-c9ea-a897

Hidden:

false

Options (1)

Profiles:

Unit Troop TypeUnit Size
Bat Swarms

Swarms

3+

Special Rule
Fly:
  • Condition: not following up or pursuing
  • Result: the model may fly (optional), using the 'Fly Movement' characteristic given in brackets (X)
  • Moves like a ground model (charging, marching, manoeuvring), but sweep above anything on the table (models, units, scenery) at no penalty
  • May march ≤8" from an enemy unit with no Leadership test
  • May finish in terrain and suffers its effects; may not finish on top of an impassable feature or of a unit, nor ≤1" from an enemy unit
  • A flying model starts and finishes all its movement on the ground
  • A character with Fly cannot join a unit lacking it, nor the reverse
Necromantic Undead:
  • Restriction: a character with it cannot join units without it, and vice versa
  • Result:
  • Models count as ‘Undead’
  • No march, unless using Fly (X) to move
  • They also gain Fear, Immune to Psychology, Unbreakable and Unstable
Regeneration:
  • Restriction: model with Regeneration (X+), where X+ is its Regeneration value
  • Timing: immediately after a Wound is lost, ahead of removing models at 0 Wounds
  • Result: a "Regeneration save" roll of 1D6 (optional): on X+ the Wound comes back, but still counts toward the combat result
  • Effects altering armour values do not touch the Regeneration value, unless stated otherwise.
Skirmishers:

Such a unit is allowed to take up a Skirmish formation.

Cloud of Horror:
  • Timing: start of the Combat phase
  • Select: every enemy unit touching a bearer (base contact)
  • Result: Strikes Last is gained by each such unit that fails a Leadership test it must take
  • Duration: until the Combat phase ends
Insignificant:
  • Restriction: Swarms
  • Result:
  • a line of sight may be traced over a swarm as if nothing stood there
  • when checking whether an enemy character may be targeted, swarms are ignored
No One Cares:
  • Restriction: Swarms
  • Result: whatever happens to a swarm, it causes no Panic among friendly units
Undisciplined:
  • Restriction: unit with this rule
  • Result: the army's General cannot lend it Inspiring Presence, and a Battle Standard cannot lend it "Hold your Ground"
  • Related: Swarms

Modifiers:

increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 2.857142857142857 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 2.857142857142857 pts of any in force (recursive)
increment max(roster) 1
2000+ limit::points of any in roster (recursive)
repeat for every 1000 limit::points of any in roster (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
set max(roster) 2
2000+ limit::points of any in roster (recursive)
set max(roster) 4
1999- limit::points of any in roster (recursive)
Used By (1)

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