Corpse Cart

(Entry)
Type:

model

Categories:

Heavy Chariot

EntryId:

318e-0e4f-0331-5e58

Hidden:

false

Costs: 60 pts

Constraints:

min: 1
max: 1
Options (3)

Profiles:

Model MWSBSSTWIALd
Corpse Cart

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4

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4

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Base
Base (50x100):

50x100

Special Rule
Close Order:

Such a unit is able to form up in Close Order.

Dark Vitality:
  • Restriction: any model with this rule
  • Result:
  • Every model with this rule ignores the death of the army's Master of the Dead
  • They and their mounts may march normally, unless joined to a unit without this rule
  • A Vampire Count or Vampire Thrall Wizard with this rule suffers no penalty for armour or for a shield; IE: Cast and Dispel as Normal
First Charge:
  • Restriction: unit with First Charge
  • Limits: 1× per battle, on its opening charge
  • Result:
  • Disrupted: the charge target, expiring when the Combat phase of the same turn finishes
  • Only applies if the charging unit touches that target (checked once)
Impact Hits:
  • Restriction: charging model that moved 3"+, touching the enemy base
  • Result: causes the number of Impact Hits given in brackets (often dice-determined)
  • Resolving Impact Hits: applied to the charged unit when its combat is picked, at Step 1.1 of the Choose Combat & Fight sub-phase, ahead of challenges
  • Automatic hits at the attacker's unmodified Strength
Indomitable (X):
  • Limits: no stacking; with several models in a unit, the unit uses the best value (e.g. a character with Indomitable (2) joining Indomitable (1) gives the whole unit 2)
  • Result: wounds from Unstable drop by X
Necromantic Undead:
  • Restriction: a character with it cannot join units without it, and vice versa
  • Result:
  • Models count as ‘Undead’
  • No march, unless using Fly (X) to move
  • They also gain Fear, Immune to Psychology, Unbreakable and Unstable
Random Attacks:
  • Restriction: model with Random Attacks
  • Result: no standard Attacks characteristic; a dice expression stands in (e.g. D3+1)
  • Each combat attack action: roll the dice for the attack count, then roll To Hit as usual
  • Fighting rank with 2+ such models: one roll per model, except where stated otherwise
Regeneration:
  • Restriction: model with Regeneration (X+), where X+ is its Regeneration value
  • Timing: immediately after a Wound is lost, ahead of removing models at 0 Wounds
  • Result: a "Regeneration save" roll of 1D6 (optional): on X+ the Wound comes back, but still counts toward the combat result
  • Effects altering armour values do not touch the Regeneration value, unless stated otherwise.
Vigor Mortis:
  • Select: friendly units of Zombies, for as long as ≤6" from any model bearing this rule
  • Result:
  • swap Shambling Hordes for the Newly Dead special rule
  • Weapon Skill characteristic +1
  • Invocation of Nehek healing: D3 extra Wounds recovered
Armour
Armour Value:

Base Armour value

Modifiers:

Used By (1)

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