unit
Rare
Faction: Tomb Kings of Khemri, Rare, 1 single 'per 1000 points' selection in Battle March
c0cc-c64-62d3-53d1
false
| Unit | Troop Type | Unit Size |
|---|---|---|
| Screaming Skull Catapult | War Machine | 1 |
| Special Rule |
|---|
| Indomitable: A unit with this special rule reduces the number of wounds suffered due to the Unstable special rule by the number shown in brackets (shown here as ‘X’). Note that this special rule is not cumulative. If two or more models in a unit have this special rule, use the highest value for the entire unit. For example, if a character with Indomitable (2) joins a unit with Indomitable (1), the whole unit uses the character’s Indomitable (2) special rule. |
| Dry as Dust: Each time this model suffers an unsaved wound from a Flaming Attack, your opponent may roll a D6. On a roll of 1-3, the flames quickly die down and this model escapes further harm. On a roll of 4+, the flames take hold and this model loses one additional Wound. Note that excess wounds caused to a model will have no additional effect except in the case of a character that is part of a challenge, in which case this special rule counts for Overkill. Excess wounds do not ‘spill over’ onto other models in the unit. |
| Nehekharan Undead: Models with this special rule are ‘Undead’. Undead models cannot march (unless they have the Fly (X) special rule and choose to move by flying). In addition, all Undead models have the following universal special rules: • Fear • Immune to Psychology • Unbreakable • Unstable A character with this special rule cannot join a unit without this special rule, and vice versa. |
| Regeneration: Immediately after a Wound is lost, but before models with zero Wounds remaining are removed from play, a model with this special rule may make a "Regeneration save" roll by rolling a D6 and comparing the result to its "Regeneration value", shown in brackets after the name of this special rule (shown here as "X+"). If the Regeneration save roll equals or exceeds the model’s Regeneration value, the lost Wound is recovered, but is still counted for the purposes of calculating the combat result. Rules that affect armour values do not affect Regeneration values unless stated otherwise. |
| Skirmishers: A unit consisting of models with this special rule may adopt a Skirmish formation. |
| Flaming Attacks: Any attack made or hits caused by a model with this special rule, or made using a weapon or spell with this special rule, is a ‘Flaming’ attack. In addition, a model with this special rule causes Fear in models whose troop type is ‘war beasts’ or ‘swarms’. Unless otherwise stated, a model with this special rule makes Flaming attacks both when shooting and in combat (though any spells cast by the model are unaffected, as are any attacks made with magic weapons they might be wielding). |
| Screaming Skulls: Any unit that suffers one or more unsaved wounds from this weapon must make a Panic test as if it had taking heavy casualties. |
| Magical Attacks: Any attack made or hit caused by a model with this special rule, or made using a weapon with this special rule, is a ‘Magical’ attack. Note that all spells are considered to have this special rule, as are any hits caused by magic items. |
Building an army? Create, validate and share your list with New Recruit, army builder for Warhammer The Old World and many more games.
Try the builder