Lore of the Shadowlands

(Entry)
Type:

upgrade

EntryId:

c3d5-dfa1-ab9f-935e

Hidden:

false

Constraints:

max: 1

Profiles:

Spell NumberTypeCasting ValueRange
Maelstrom Of Chaos

Magic Missile

7+

15"

Place a small (3") blast template so that its central hole is directly over the center of the target enemy unit. Once placed, the template will scatter D3+1". Any enemy model whose base lies underneath the template risk of being hit and suffering a single Strength 4 hit with an AP of -3.

Blackened Bolts

1

Magic Missile

8+

18"

The target enemy unit suffers 2D6 Strength 3 hits, each with an AP of -1. Any unit that suffers one or more unsaved wounds from this spell must take Panic test as if it had taken heavy casualties.

Veil Of Gloom

2

Enchantment

9+

15"

Until your next Start of Turn sub-phase, the target friendly unit gains a 4+ Ward save against any wounds suffered that were caused by a template, and a 5+ Ward save against any wounds suffered in the Shooting phase.

Vortex Of Darkness

3

Magical Vortex

10+

15"

Remains in play. Place a small (3") blast template so that its central hole is within 15" of the caster. Whilst in play, the template is treated as difficult terrain. The template scatters D6" during every Start of Turn sub-phase. Any unit (friend or foe) that moves through the template, or that the template moves over, suffers 3D6 Strength 2 hits, with no armour saves allowed (Ward and Regeneration saves can be attempted as normal).

Shadowed Assailants

4

Assailment

8+

Combat

A single enemy unit the caster is engaged in combat with suffers 3d6 Strength 1 hits, with no armour or Regeneration save permitted (Ward saves can be attempted as normal).

Crawling Mist

5

Conveyance

6+/9+

Self

If this spell is cast with a casting result of 6 or more, a single friendly unit within 6" of the caster gains the Reserve Move special rule. If this spell is cast with a casting result of 9 or more, every friendly unit within 6" of the caster gains the Reserve Move special rule. This spell last until the end of this turn.

Chains Of Darkness

6

Hex

8+

18"

Until your next Start of Turn sub-phase, the target enemy unit suffers a -1 modifier to its Movement (to a minimum of 1) and Leadership characteristics (to a minimum of 2).

Used By (2)

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