Night Goblin Mobs

(Unit)
Type: unit
Category: Core
Categories: Faction: Orc and Goblin Tribes, Core, Units
LinkId: f808-e93-8975-59d1
Hidden: false

Constraints:

max(force): 0
Options (4)

Profiles:

Unit Troop TypeUnit Size
Night Goblin Mobs

Regular Infantry

10+

Special Rule
Close Order:

A unit consisting of models with this special rule may adopt a Close Order formation.

Fear of Elves:

Elves of any type cause Fear in models with this special rule.

Hatred:

A model with this special rule may re-roll any failed rolls To Hit made against a hatred enemy during the first round of combat.

Which enemies are hated varies from model to model and will be shown in brackets after the name of this special rule. Some models hate 'all enemies' meaning they hate all enemy models equally.

Warband:

Unless it is fleeing, a Warband gains a positive (+) modifier to its Leadership characteristic equal to its current Rank Bonus, up to a maximum of Leadership 10. However, a Warband cannot use this modifier to its Leadership should it ever choose to make a Restraint test. In addition, if the majority of the models in a unit have this special rule, it may re-roll its Charge roll.

Note that unless a character also has this special rule, their Leadership cannot be modified by this special rule. A Warband can use either its own modified Leadership, the modified Leadership of a Warband character, or the unmodified Leadership of a non-Warband character, whichever is the higher.

Horde:

A unit with this special rule may increase the maximum Rank Bonus it can claim (as determined by its troop type) by one.

Modifiers:

increment max(force) 1
repeat for every 1 selections of Night Goblin Warboss in force
repeat for every 1 selections of Night Goblin Bigboss in force
repeat for every 1 selections of Night Goblin Oddnob in force
repeat for every 1 selections of Night Goblin Oddgit in force
Used By (1)