Black Orc Warboss

(Entry)
Type: unit
Categories: Faction: Orc and Goblin Tribes
EntryId: 5f11-e9c2-fece-fff8
Hidden: false
Options (1)

Profiles:

Unit Troop TypeUnit Size
Black Orc Warboss

Heavy Infantry

1

Special Rule
Choppas:

During a turn in which it charged, a model with this special rule may re-roll any rolls To Wound of a natural 1, and improves the Armour Piercing characteristic of its weapon(s) by 1.

Note that this special rule only applies to non-magical weapons and does not apply to a model’s mount (should it have one). If the model is using a magic weapon, this special rule ceases to apply.

Furious Charge:

During a turn in which it made a charge move of 3" or more, a model with this special rule gains a +1 modifier to its Attacks characteristic.

Da Boyz:

Your army must include one Black Orc Boss for every Black Orc Mob it includes, and vice versa. In other words:

• For each Black Orc Mob your army includes, it must also include one Black Orc War Boss or Big Boss.

• For each Black Orc War Boss or Big Boss your army includes, it must also include one Black Orc Mob.

Quell Impetuosity:

Whilst within 6" of a unit with this special rule, friendly units may choose to ignore the Impetuous special rule.

Ignore Panic:

This unit does not have to make a Panic test when a friendly unit that does not also have this special rule is destroyed or Breaks and flees from combat whilst within 6" of it. Nor does this unit have to make a Panic test when it is fled through by a friendly unit that does not have this special rule..

Rallying Cry:

During the Command sub-phase of their turn, if they are not engaged in combat, this character may nominate a single fleeing friendly unit that is within their Command range. The nominated unit immediately makes a Rally test. If this test is failed, the unit may attempt to rally again as normal during the Rally sub-phase.

Waaagh!:

Once per game, during the Command sub-phase of their turn, this character may attempt to invoke the power of the Waaagh! by making a Leadership test (using their own Leadership). If this test is passed, until your next Start of Turn sub-phase this character, their mount and any Orc unit they have joined may re-roll any rolls To Hit of a natural 1 and, when calculating its combat result, may claim an additional bonus of +1 combat result point.

Note that, for the purposes of this rule, an Orc unit is considered to be any unit that is made up entirely of Orcs or Black Orcs, mounted or otherwise. Should an Orc unit be joined by a Goblin character, it is no longer considered to be an Orc unit. This special rule is not cumulative.

Used By (3)
Chaos Dwarfs(Catalogue)