Frenzy

(Entry)
Type:

upgrade

Categories:

1 single 'per 1000 points' selection in Battle March

EntryId:

55c1-2dbc-f143-bfd8

Hidden:

false

Costs: 3 pts

Constraints:

max(force): 0
Options (1)

Profiles:

Special Rule
Frenzy:

During a turn in which it made a charge move, or during the turn after it made a follow up move, a Frenzied model has a +1 modifier to its Attacks characteristic. This modifier does not apply to the model’s mount (in the case of a cavalry model), to the beasts that draw it (in the case of a chariot), or to its rider (in the case of a monster).

In addition:

  • If the majority of the models in a unit are Frenzied, the unit automatically passes any Fear, Panic or Terror tests it is required to make.
  • If a unit that includes one or more Frenzied models is able to declare a charge during the Declare Charges & Charge Reactions sub-phase of its turn, it must do so.
  • If the majority of the models in a unit are Frenzied, it cannot choose to Flee as a charge reaction, nor can it ever choose to make a Restraint test.

Losing Frenzy: Unlike other special rules, Frenzy can be lost during a game. Any model that loses a round of combat will immediately lose this special rule.

Modifiers:

floor max(force) 1
ancestor is 5. Battle March
increment max(force) 1
repeat for every 1000 limit::points of any in roster (recursive)
increment max(force) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 1000 pts of any in force (recursive)
Used By (2)

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