Firebelly

(Unit)
Type:

unit

Category:

Characters

Categories:

Faction: Ogre Kingdoms - Renegades v2.0, Characters, Characters

LinkId:

cdc7-4779-816b-59be

Hidden:

false

Options (1)

Profiles:

Unit Troop TypeUnit Size
Firebelly

Monstrous infantry (character)

1

Special Rule
Armour Bane:
  • Condition: natural 6 on a roll To Wound made by the model
  • Result: the weapon's Armour Piercing characteristic improves by the (X) figure of Armour Bane when an Armour Save is rolled against that wound (e.g. AP "-" with Armour Bane (1) counts as -1)
Blessings Of The Volcano God:
  • Restriction: bearer of this special rule
  • Timing: instead of discarding a random spell for a Signature Spell
  • Select: discard 1 spell, learn Fireball (optional)
  • barred if Fireball was already one of its random spells
  • Result: 4+ Ward save versus wounds from attacks with Flaming Attacks
Fear:
  • Restriction: models with Fear
  • Result: the model causes Fear
  • Any unit declaring a charge on an enemy unit that causes Fear and has higher Unit Strength: Leadership test first; failed: it does not move, no charge, counts as a failed charge; passed: charges normally
  • Any unit in close combat against an enemy unit causing Fear with higher Unit Strength, at the moment its combat is picked in a Choose & Fight Combat sub-phase: Leadership test; failed: models aiming attacks at the Fear-causing enemy get -1 To Hit
  • A unit takes at most 1 Fear test per turn
  • Models causing Fear are immune to it
  • A unit not causing Fear gains no immunity from a Fear-causing character that joins it
Flaming Attacks:
  • Restriction: model, weapon or spell with Flaming Attacks
  • Result:
  • Its attacks and hits are 'Flaming' attacks
  • The model causes Fear in models of troop type 'war beasts' or 'swarms'
  • Both shooting and close combat count unless stated otherwise; the model's spells and attacks of magic weapons it carries are excluded
Impact Hits:
  • Restriction: charging model that moved 3"+, touching the enemy base
  • Result: causes the number of Impact Hits given in brackets (often dice-determined)
  • Resolving Impact Hits: applied to the charged unit when its combat is picked, at Step 1.1 of the Choose Combat & Fight sub-phase, ahead of challenges
  • Automatic hits at the attacker's unmodified Strength
Ogre Kingdoms Charge:
  • Restriction: Ogre Kingdoms Charge
  • Result: two effects
  • Impact hits of an Infantry model with the rule: Strength and Armour Piercing characteristics improved by current rank bonus of its unit (for characters: whichever unit they have joined)
  • Unit with the rule making a Charge move of 6" or more after a Charge or Pursuit roll containing ≥1 natural 6s: every model has Impact Hits (1), and low linear obstacles count as open ground that turn
    • Models split by only a low linear obstacle count as in base contact for combat; the enemy gains no defending bonus from it versus this unit
Clumsy:
  • Restriction: unit with this rule
  • Result: joining it requires Clumsy on the joining character as well; small characters fear getting trampled

Related: Monstrous Infantry

Modifiers:

increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max(roster) 1
2000+ limit::points of any in roster (recursive)
repeat for every 1000 limit::points of any in roster (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
set max(roster) 1
2000+ limit::points of any in roster (recursive)
set max(roster) 3
1999- limit::points of any in roster (recursive)
Used By (1)

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