| Close Order: Such a unit is able to form up in Close Order. |
Immune To Psychology:
- Restriction: unit with a majority of Immune to Psychology models
- Result:
- Passes Fear, Panic and Terror tests automatically
- Cannot choose Flee as a charge reaction
- Leadership tests not named here are unaffected
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Large Target:
- Restriction: Large Target (Large Targets)
- Result:
- Partial and full cover give it no benefit
- Line of sight to and from it passes across another unit, unless that unit is also a Large Target
- Shooting unit gets 1 additional rank firing at it
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*Pick Up And…:
- Restriction: Giant engaged in combat with ≥1 unit of regular infantry or heavy infantry
- Timing: Combat phase, as a replacement for its normal attacks or a Giant Attack
- Select: a 'Pick Up And…' attack (optional) against 1 regular or heavy infantry unit it is engaged with
- Result:
- target unit takes an Initiative test at once
- failed: 1 target model is taken off the table as a loss
- passed: nothing happens
- then, whatever the test result, roll D6
- 1-3: the Giant gives up, no more attacks
- 4+: another try, target unit takes another Initiative test
- loops until the Giant gives up or the enemy unit has been wiped out
- each enemy model removed this way counts as lost from the enemy unit's fighting rank
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Stomp Attacks:
- Restriction: a model with Stomp Attacks (X); X is often a dice roll
- Condition: the attacker touches the enemy in base contact
- Result: Resolving Stomp Attacks: carried out after every other attack in combat, Initiative 1 ones included
- They hit automatically.
- They use the attacker's unmodified Strength.
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Terror:
- Restriction: model with Terror
- Result: also causes Fear
- When a Terror-causing unit declares a charge, its target takes a Leadership test straight away; failing means it must Flee, passing means it chooses its charge reaction as usual. A target that cannot choose to Flee skips this test.
- When 1+ Terror-causing units are on the side that wins a combat: each unit on the losing side gets -1 to its Leadership characteristic for its Break test.
- Causing Fear gives no protection against the Fear of Terror-causing models. Models causing Terror are immune to Terror; a unit not causing it gains no immunity when a character that does joins it.
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Timmm-Berrr!:
- Restriction: the falling model's own Strength characteristic is used for the damage
- Timing: the model's Wounds hit 0
- Select: winner of a roll-off decides which arc (front, flank or rear) the model topples towards
- Result:
- Units in base contact with it that lie in that arc: each suffers D6 hits, AP -1, at the model's Strength characteristic.
- Afterwards the model is taken off the table.
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Unbreakable:
- Restriction: Unbreakable unit
- Timing: it is defeated in a round of combat
- Result: no Break test is taken; it simply Gives Ground
- A character that is not Unbreakable cannot join an Unbreakable unit, nor the other way round.
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Thunderstomp:
- Restriction: behemoth
- Select: target of its Stomp Attacks
- Result:
- monstrous creatures or behemoth: no bonus, being too huge to trample effectively
- any other target: Armour Piercing characteristic of -2
- Related: Behemoths
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Lumbering:
- Restriction: Lumbering models (heavy, with slow turning wheels or draft animals)
- Result:
- the model is deemed a Close Order formation and follows its rules, even if it is a single model in your army
- once it has moved, if it neither charged, marched nor fled, it may pivot on its centre, altering its facing by ≤90°
- it may not join any unit, and no character may join it
- Related: Heavy Chariots
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