Mournfang Cavalry

(Entry)
Type:

unit

Categories:

Faction: Ogre Kingdoms - Renegades v2.0

EntryId:

8ae0-0728-0f4f-1703

Hidden:

false

Options (2)

Profiles:

Unit Troop TypeUnit Size
Mournfang Cavalry

Monstrous cavalry

2+

Special Rule
Armoured Hide:
  • Restriction: models with Armoured Hide
  • Result: Armour Value improves by the number in brackets after Armoured Hide, for the model and its rider
  • No armour worn: counts as Armour Value 7+ when a rule improves Armour Value
Close Order:

Such a unit is able to form up in Close Order.

Fear:
  • Restriction: models with Fear
  • Result: the model causes Fear
  • Any unit declaring a charge on an enemy unit that causes Fear and has higher Unit Strength: Leadership test first; failed: it does not move, no charge, counts as a failed charge; passed: charges normally
  • Any unit in close combat against an enemy unit causing Fear with higher Unit Strength, at the moment its combat is picked in a Choose & Fight Combat sub-phase: Leadership test; failed: models aiming attacks at the Fear-causing enemy get -1 To Hit
  • A unit takes at most 1 Fear test per turn
  • Models causing Fear are immune to it
  • A unit not causing Fear gains no immunity from a Fear-causing character that joins it
Impact Hits:
  • Restriction: charging model that moved 3"+, touching the enemy base
  • Result: causes the number of Impact Hits given in brackets (often dice-determined)
  • Resolving Impact Hits: applied to the charged unit when its combat is picked, at Step 1.1 of the Choose Combat & Fight sub-phase, ahead of challenges
  • Automatic hits at the attacker's unmodified Strength
Mournfang Charge:
  • Restriction: bearer of this special rule
  • Result:
  • always: its Impact Hits gain Armour Bane (1) and Armour Piercing characteristic -1
  • if the unit's Charge roll contains ≥1 natural 6 and its Charge move covers ≥6": every model in the unit gains Impact Hits (1), and low linear obstacles count as open ground for them; so models only parted by such an obstacle are in base contact for combat, and the enemy gets no defensive benefit from the obstacle against this unit
  • Duration: the turn of that charge (conditional effects)
Swiftstride:
  • Restriction: every model of the unit has Swiftstride
  • Result:
  • Charge range ceiling: 3" higher.
  • Prior to a Charge, Flee or Pursuit roll, the unit may add +D6 to that roll (optional).
Ogre Club:
  • Restriction: Ogre Club
  • Result: the model's hand weapon has an Armour Piercing characteristic of -1
  • Concerns one non-magical hand weapon only, never a mount
  • Cancelled when the model fights with an Ogre Kingdoms Ironfist or any weapon other than that hand weapon
Clumsy:
  • Restriction: unit with this rule
  • Result: joining it requires Clumsy on the joining character as well; small characters fear getting trampled

Related: Monstrous Infantry

Modifiers:

set max Unit Strength(self) 20
ancestor is 5. Battle March
Used By (1)

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