Sabretusk Packs

(Entry)
Type:

unit

Categories:

Faction: Ogre Kingdoms

EntryId:

8120-f1e4-291e-8954

Hidden:

false

Options (1)

Profiles:

Unit Troop TypeUnit Size
Sabretusk Packs

War beasts

2-10

Special Rule
Armour Bane:
  • Condition: natural 6 on a roll To Wound made by the model
  • Result: the weapon's Armour Piercing characteristic improves by the (X) figure of Armour Bane when an Armour Save is rolled against that wound (e.g. AP "-" with Armour Bane (1) counts as -1)
Fear:
  • Restriction: models with Fear
  • Result: the model causes Fear
  • Any unit declaring a charge on an enemy unit that causes Fear and has higher Unit Strength: Leadership test first; failed: it does not move, no charge, counts as a failed charge; passed: charges normally
  • Any unit in close combat against an enemy unit causing Fear with higher Unit Strength, at the moment its combat is picked in a Choose & Fight Combat sub-phase: Leadership test; failed: models aiming attacks at the Fear-causing enemy get -1 To Hit
  • A unit takes at most 1 Fear test per turn
  • Models causing Fear are immune to it
  • A unit not causing Fear gains no immunity from a Fear-causing character that joins it
Impetuous:
  • Timing: Declare Charges & Charge Reactions sub-phase of its turn
  • Condition: the unit has 1+ Impetuous models and could declare a charge
  • Result: the unit takes a Leadership test
  • Failed: it must declare a charge
  • Passed: it acts normally
Loner:
  • Restriction: Loner
  • Result:
  • A character with Loner cannot be General; it joins only units with Loner
  • Units with Loner cannot be joined by characters lacking it
Move Through Cover:
  • Timing: terrain crossing that is difficult or dangerous, and Dangerous Terrain tests
  • Result:
  • bearers take no Movement characteristic modifier from that terrain
  • Dangerous Terrain tests: a bearer may re-roll each 1 (optional)
Open Order:

Such a unit is allowed to take up an Open Order formation.

Skirmishers:

Such a unit is allowed to take up a Skirmish formation.

Swiftstride:
  • Restriction: every model of the unit has Swiftstride
  • Result:
  • Charge range ceiling: 3" higher.
  • Prior to a Charge, Flee or Pursuit roll, the unit may add +D6 to that roll (optional).
Undisciplined:
  • Restriction: unit with this rule
  • Result: the army's General cannot lend it Inspiring Presence, and a Battle Standard cannot lend it "Hold your Ground"
  • Related: Swarms

Modifiers:

set max Unit Strength(self) 20
ancestor is 5. Battle March
Used By (1)

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