Gorgers

(Unit)
Type:

unit

Category:

Rare

Categories:

Faction: Ogre Kingdoms - Renegades v2.0, Rare, Units (not including units whose troop type is 'swarms', 'war beasts' or 'war machines')

LinkId:

631d-d62f-20fe-8dc9

Hidden:

false

Options (1)

Profiles:

Unit Troop TypeUnit Size
Gorgers

Monstrous creature

1

Special Rule
Ambushers:
  • Timing: start of game (optional): hold the unit off the table
  • Condition: from round two, your Start of Turn sub-phase, for each Ambushers unit in reserve
  • Result: roll 1D6
  • 1-3: stays in reserve; roll again at your next Start of Turn sub-phase
  • 4+: enters as reinforcements in the Compulsory Moves sub-phase, on a battlefield edge its owner picks, over 8" from enemy models
  • round five start: remaining reserves enter automatically
Fear:
  • Restriction: models with Fear
  • Result: the model causes Fear
  • Any unit declaring a charge on an enemy unit that causes Fear and has higher Unit Strength: Leadership test first; failed: it does not move, no charge, counts as a failed charge; passed: charges normally
  • Any unit in close combat against an enemy unit causing Fear with higher Unit Strength, at the moment its combat is picked in a Choose & Fight Combat sub-phase: Leadership test; failed: models aiming attacks at the Fear-causing enemy get -1 To Hit
  • A unit takes at most 1 Fear test per turn
  • Models causing Fear are immune to it
  • A unit not causing Fear gains no immunity from a Fear-causing character that joins it
Frenzy:
  • Result:
  • Frenzied model, on a turn of its charge move or the turn after its follow up move: gains +1 Attacks characteristic (not for the mount of a cavalry model, the beasts of a chariot, or the rider of a monster)
  • At all times, majority Frenzied: unit passes every Fear, Panic and Terror test automatically
  • At all times, unit with 1+ Frenzied models that could declare a charge in its own Declare Charges & Charge Reactions sub-phase: forced to do so
  • At all times, majority Frenzied: Flee is not allowed as a charge reaction, and no Restraint test can be made
  • Losing Frenzy: a model whose side loses a combat round on combat result drops Frenzy immediately
Ravenous Hunger:
  • Restriction: unit in which over half the models have Ravenous Hunger
  • Result: may re-roll its Charge roll (optional)
Regeneration:
  • Restriction: model with Regeneration (X+), where X+ is its Regeneration value
  • Timing: immediately after a Wound is lost, ahead of removing models at 0 Wounds
  • Result: a "Regeneration save" roll of 1D6 (optional): on X+ the Wound comes back, but still counts toward the combat result
  • Effects altering armour values do not touch the Regeneration value, unless stated otherwise.
Swiftstride:
  • Restriction: every model of the unit has Swiftstride
  • Result:
  • Charge range ceiling: 3" higher.
  • Prior to a Charge, Flee or Pursuit roll, the unit may add +D6 to that roll (optional).
Unbreakable:
  • Restriction: Unbreakable unit
  • Timing: it is defeated in a round of combat
  • Result: no Break test is taken; it simply Gives Ground
  • A character that is not Unbreakable cannot join an Unbreakable unit, nor the other way round.
Open Order:

Such a unit is allowed to take up an Open Order formation.

Armoured Hide:
  • Restriction: models with Armoured Hide
  • Result: Armour Value improves by the number in brackets after Armoured Hide, for the model and its rider
  • No armour worn: counts as Armour Value 7+ when a rule improves Armour Value
Lumbering:
  • Restriction: Lumbering models (heavy, with slow turning wheels or draft animals)
  • Result:
  • the model is deemed a Close Order formation and follows its rules, even if it is a single model in your army
  • once it has moved, if it neither charged, marched nor fled, it may pivot on its centre, altering its facing by ≤90°
  • it may not join any unit, and no character may join it
  • Related: Heavy Chariots

Modifiers:

increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max(roster) 1
2000+ limit::points of any in roster (recursive)
repeat for every 1000 limit::points of any in roster (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
set max(roster) 0
2000+ limit::points of any in roster (recursive)
set max(roster) 2
1999- limit::points of any in roster (recursive)
Used By (1)

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