Armoured Hide:
- Restriction: models with Armoured Hide
- Result: Armour Value improves by the number in brackets after Armoured Hide, for the model and its rider
- No armour worn: counts as Armour Value 7+ when a rule improves Armour Value
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Fear:
- Restriction: models with Fear
- Result: the model causes Fear
- Any unit declaring a charge on an enemy unit that causes Fear and has higher Unit Strength: Leadership test first; failed: it does not move, no charge, counts as a failed charge; passed: charges normally
- Any unit in close combat against an enemy unit causing Fear with higher Unit Strength, at the moment its combat is picked in a Choose & Fight Combat sub-phase: Leadership test; failed: models aiming attacks at the Fear-causing enemy get -1 To Hit
- A unit takes at most 1 Fear test per turn
- Models causing Fear are immune to it
- A unit not causing Fear gains no immunity from a Fear-causing character that joins it
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| Flammable: A model with Flammable loses access to Regeneration saves whenever the wound stems from a Flaming attack. |
Loner:
- Restriction: Loner
- Result:
- A character with Loner cannot be General; it joins only units with Loner
- Units with Loner cannot be joined by characters lacking it
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Move Through Cover:
- Timing: terrain crossing that is difficult or dangerous, and Dangerous Terrain tests
- Result:
- bearers take no Movement characteristic modifier from that terrain
- Dangerous Terrain tests: a bearer may re-roll each 1 (optional)
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Numbing Chill:
- Restriction: enemy models touching this model (base contact, while true)
- Result: their Weapon Skill and Initiative characteristics drop by 1, floor 1
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| Open Order: Such a unit is allowed to take up an Open Order formation. |
Swiftstride:
- Restriction: every model of the unit has Swiftstride
- Result:
- Charge range ceiling: 3" higher.
- Prior to a Charge, Flee or Pursuit roll, the unit may add +D6 to that roll (optional).
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Ravenous Hunger:
- Restriction: unit in which over half the models have Ravenous Hunger
- Result: may re-roll its Charge roll (optional)
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Clumsy:
- Restriction: unit with this rule
- Result: joining it requires Clumsy on the joining character as well; small characters fear getting trampled
Related: Monstrous Infantry |