Largely Insignificant:
- Restriction: Largely Insignificant
- Result: its units never trigger Panic tests in friendly units
- Drawback: no character lacking this special rule can join such a unit
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Move Through Cover:
- Timing: terrain crossing that is difficult or dangerous, and Dangerous Terrain tests
- Result:
- bearers take no Movement characteristic modifier from that terrain
- Dangerous Terrain tests: a bearer may re-roll each 1 (optional)
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Scouts:
- Timing: deployment, once the rest of both armies is down (optional)
- Select: any spot over 12" from every enemy model
- Result: if placed this way, no charge declarations by these Scouts in their first turn
- both sides with Scouts: roll-off winner places first; then alternate, a unit at a time
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| Skirmishers: Such a unit is allowed to take up a Skirmish formation. |
Traps & Snares:
- Restriction: enemy models
- Timing: when their movement finishes
- Condition: within 6" of ≥1 model with this special rule, ignoring any such model that is fleeing or tied up fighting a different unit
- Result: a Dangerous Terrain Test is required
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Entourage:
- Restriction: unit of Gnoblar Trappers
- Condition: a Hunter is in range, and that Hunter is not fleeing
- Select: Hunter whose Command Range covers the unit
- Result: the unit may use the Leadership characteristic of that Hunter in place of its own (optional)
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Press of Battle:
- Restriction: Unit with this rule, arrayed in combat order
- Condition: It did not charge this turn
- Result: Its fighting rank counts as 2 ranks deep
- Models directly behind, in base contact with a model of the actual fighting rank, also count as in the fighting rank
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Massed Infantry:
- Restriction: Side fielding at least one unit with this rule
- Condition: When combat results are tallied, that side's Unit Strength is the greater
- Result: It may claim +1 combat result point
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Parry:
- Restriction: Model with this rule, carrying a hand weapon plus shield
- Condition: In close combat, and opting to use that weapon and shield combination
- Result: armour value +1, capped at 3+
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