Gnoblar Trappers

(Entry)
Type:

unit

Categories:

Faction: Ogre Kingdoms - Renegades v2.0

EntryId:

4454-70c4-4e5a-ba13

Hidden:

false

Options (2)
Command:

Profiles:

Unit Troop TypeUnit Size
Gnoblar Trappers

Regular infantry

10+

Special Rule
Largely Insignificant:
  • Restriction: Largely Insignificant
  • Result: its units never trigger Panic tests in friendly units
  • Drawback: no character lacking this special rule can join such a unit
Move Through Cover:
  • Timing: terrain crossing that is difficult or dangerous, and Dangerous Terrain tests
  • Result:
  • bearers take no Movement characteristic modifier from that terrain
  • Dangerous Terrain tests: a bearer may re-roll each 1 (optional)
Scouts:
  • Timing: deployment, once the rest of both armies is down (optional)
  • Select: any spot over 12" from every enemy model
  • Result: if placed this way, no charge declarations by these Scouts in their first turn
  • both sides with Scouts: roll-off winner places first; then alternate, a unit at a time
Skirmishers:

Such a unit is allowed to take up a Skirmish formation.

Traps & Snares:
  • Restriction: enemy models
  • Timing: when their movement finishes
  • Condition: within 6" of ≥1 model with this special rule, ignoring any such model that is fleeing or tied up fighting a different unit
  • Result: a Dangerous Terrain Test is required
Entourage:
  • Restriction: unit of Gnoblar Trappers
  • Condition: a Hunter is in range, and that Hunter is not fleeing
  • Select: Hunter whose Command Range covers the unit
  • Result: the unit may use the Leadership characteristic of that Hunter in place of its own (optional)
Press of Battle:
  • Restriction: Unit with this rule, arrayed in combat order
  • Condition: It did not charge this turn
  • Result: Its fighting rank counts as 2 ranks deep
  • Models directly behind, in base contact with a model of the actual fighting rank, also count as in the fighting rank
Massed Infantry:
  • Restriction: Side fielding at least one unit with this rule
  • Condition: When combat results are tallied, that side's Unit Strength is the greater
  • Result: It may claim +1 combat result point
Parry:
  • Restriction: Model with this rule, carrying a hand weapon plus shield
  • Condition: In close combat, and opting to use that weapon and shield combination
  • Result: armour value +1, capped at 3+

Modifiers:

set max Unit Strength(self) 20
ancestor is 5. Battle March
Used By (1)

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