Rune Maw

(Entry)
Type: upgrade
EntryId: 9193-5591-f892-df20
Hidden: true
Costs: 40 pts

Constraints:

max(roster): 1

Profiles:

Magic Standards
Rune Maw:

When an enemy Wizard chooses a unit carrying the Rune Maw as the target of a spell, roll a D6. On a 3+, the Wizard’s controlling player must choose another target. If there is no other viable target in range, the spell cannot be cast.

Modifiers:

set hidden false
ancestor is Faction: Ogre Kingdoms