Cold Blooded:
- Restriction: models with this rule (Lizardmen)
- Timing: whenever a Fear, Panic or Terror test is required
- Result: you may add one D6 to the roll and drop the highest die
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Furious Charge:
- Condition: made a charge move of 3"+ this turn
- Result: +1 Attacks characteristic
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Obsidian Blades:
- Restriction: 1 non-magical hand weapon carried by the model, never a mount's
- Result: the weapon has an Armour Piercing characteristic of -1
- inactive whenever the model wields a pair of hand weapons or a weapon of another kind
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Rallying Cry:
- Restriction: character
- Timing: own Command sub-phase
- Condition: the character is not engaged in combat
- Select: 1× friendly unit that is fleeing, within Command range (optional)
- Result:
- The unit takes a Rally test immediately
- Test failed: normal rally attempt remains possible in the Rally sub-phase
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Press of Battle:
- Restriction: Unit with this rule, arrayed in combat order
- Condition: It did not charge this turn
- Result: Its fighting rank counts as 2 ranks deep
- Models directly behind, in base contact with a model of the actual fighting rank, also count as in the fighting rank
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Massed Infantry:
- Restriction: Side fielding at least one unit with this rule
- Condition: When combat results are tallied, that side's Unit Strength is the greater
- Result: It may claim +1 combat result point
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Parry:
- Restriction: Model with this rule, carrying a hand weapon plus shield
- Condition: In close combat, and opting to use that weapon and shield combination
- Result: armour value +1, capped at 3+
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Steady in the Ranks:
- Restriction: heavy infantry unit arrayed in Close Order or Open Order formation
- Condition: an enemy unit with a Unit Strength under 10 engages it in the flank or rear
- Result: it does not become Disrupted
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