unit
Faction: Lizardmen - Renegades v2
56a82633-8f1b15e1
false
| Unit | Troop Type | Unit Size |
|---|---|---|
| Razordon Packs | War beasts | 1+ |
| Special Rule |
|---|
| Aquatic: Models with this special rule treat terrain designated as a ‘water feature’ as Open Ground. In addition, as long as at least 50% of the models in the unit are within a ‘water feature’ they benefit from partial cover. ‘Water features’ might include shallow streams or fords, swampy ground, fast flowing rivers, ponds or lakes, and players should agree prior to the game if any terrain is a water feature. |
| Beast Handlers: Each war beast in a unit with this special rule is accompanied by a number of models representing its handlers. As long as any handlers remain, the war beast ignores the Undisciplined special rule. During deployment, position these models anywhere within 1” of the war beasts. If the handlers are found to be blocking movement or line of sight, simply move them aside. In combat, each handler adds its attacks to those of the war beasts. If there are multiple war beasts in combat, the additional attacks from the handlers are distributed as evenly as possible among the war beasts. If a war beast suffers an unsaved wound from any source, roll a D6. On a roll of 1-4 a war beast loses a Wound, but on a roll of 5+ one of the handlers is removed instead. If all war beasts are removed from play, so are the handlers. |
| Cold Blooded: To other races, the cold blooded Lizardmen seem incapable of emotion. When required to make a Leadership or Break Test, models with this special rule may roll an extra D6 and discard the highest result. |
| Fear: Models with this special rule cause Fear: • If a unit wishes to declare a charge against an enemy unit that both causes Fear and has a higher Unit Strength, it must first make a Leadership test. If this test is failed, the unit cannot charge. It does not move and is considered to have made a failed charge. If this test is passed, the unit can charge as normal. • If a unit is engaged with an enemy unit that both causes Fear and has a higher Unit Strength when its combat is chosen during any Choose & Fight Combat sub-phase, it must make a Leadership test. If this test is failed, any models in the unit that direct their attacks against the Fear-causing enemy suffer a -1 modifier to their rolls To Hit. A unit only needs to make one Fear test per turn. Models that cause Fear are immune to Fear. A unit that does not cause Fear does not become immune to Fear when joined by a character that does. |
| Skirmishers: A unit consisting of models with this special rule may adopt a Skirmish formation. |
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