unit
Faction: Lizardmen - Renegades v2
474230e6-c10edff0
false
| Unit | Troop Type | Unit Size |
|---|---|---|
| Saurus Warriors | Heavy infantry | 10+ |
| Special Rule |
|---|
| Close Order: A unit consisting of models with this special rule may adopt a Close Order formation. |
| Cold Blooded: To other races, the cold blooded Lizardmen seem incapable of emotion. When required to make a Leadership or Break Test, models with this special rule may roll an extra D6 and discard the highest result. |
| Obsidian Blades: Lizardmen favour weapons studded with shards of razor sharp volcanic glass that cut through flesh and armour with ease. A hand weapon carried by a model with this special rule has an Armour Piercing characteristic of -1. Note that this special rule only applies to a single, non-magical hand weapon and does not apply to a model’s mount (should it have one). If the model is using two hand weapons or any other sort of weapon, this special rule ceases to apply. |
| Predatory Fighter: A model with this special rule (but not its mount) generates one additional Attack on any natural roll of a 6 made when rolling To Hit in close combat. Roll To Hit and To Wound for this additional Attack as normal. Additional Attacks generated by this special rule cannot themselves generate further Attacks. |
| Armoured Hide: The hide of some creatures forms natural armour and improves their armour value ( and that of their rider). By how much armour value is improved varies from model to model, as shown in brackets after the name of this special rule. Note that a model that wears no armour is considerer to have an armour value of 7+ for the purposes of rules that improve armour value. |
Building an army? Create, validate and share your list with New Recruit, army builder for Warhammer The Old World and many more games.
Try the builder