Saurus Oldblood

(Unit)
Type:

unit

Category:

Characters

Categories:

Faction: Lizardmen - Renegades v2, Characters, 0-1 Slann Mage-Priest or Saurus Oldblood per 1,000 points, 1 single 'per 1000 points' selection in Battle March

LinkId:

2341-8dcd-3d73-28ff

Hidden:

false

Options (1)

Profiles:

Unit Troop TypeUnit Size
Saurus Oldblood

Heavy infantry

1

Special Rule
Cold Blooded:

To other races, the cold blooded Lizardmen seem incapable of emotion.

When required to make a Leadership or Break Test, models with this special rule may roll an extra D6 and discard the highest result.

Obsidian Blades:

Lizardmen favour weapons studded with shards of razor sharp volcanic glass that cut through flesh and armour with ease.

A hand weapon carried by a model with this special rule has an Armour Piercing characteristic of -1.

Note that this special rule only applies to a single, non-magical hand weapon and does not apply to a model’s mount (should it have one). If the model is using two hand weapons or any other sort of weapon, this special rule ceases to apply.

Rallying Cry:

During the Command sub-phase of their turn, if they are not engaged in combat, this character may nominate a single fleeing friendly unit that is within their Command range. The nominated unit immediately makes a Rally test. If this test is failed, the unit may attempt to rally again as normal during the Rally sub-phase.

Predatory Fighter:

A model with this special rule (but not its mount) generates one additional Attack on any natural roll of a 6 made when rolling To Hit in close combat. Roll To Hit and To Wound for this additional Attack as normal. Additional Attacks generated by this special rule cannot themselves generate further Attacks.

Armoured Hide:

The hide of some creatures forms natural armour and improves their armour value ( and that of their rider). By how much armour value is improved varies from model to model, as shown in brackets after the name of this special rule.

Note that a model that wears no armour is considerer to have an armour value of 7+ for the purposes of rules that improve armour value.

Modifiers:

increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
set hidden true
1+ selections of Renegades (Square Based) in force (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
Used By (1)

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