Battle Pilgrims & Grail Reliquae

(Unit)
Type: unit
Category: Special
Categories: Faction: Kingdom of Bretonnia, Special, Units
LinkId: 9c9f-cd7c-b907-bf69
Hidden: false

Constraints:

max(force): 0
Options (2)

Profiles:

Unit Troop TypeUnit Size
Battle Pilgrim & Grail Reliquae

Heavy infantry

5-30

Special Rule
Close Order:

A unit consisting of models with this special rule may adopt a Close Order formation.

Hatred:

A model with this special rule may re-roll any failed rolls To Hit made against a hatred enemy during the first round of combat.

Which enemies are hated varies from model to model and will be shown in brackets after the name of this special rule. Some models hate 'all enemies' meaning they hate all enemy models equally.

Peasantry:

If a unit with this special rule is within 6" of a friendly model that has the Knight’s Vow, the Questing Vow or the Grail Vow, and if that model is not fleeing, this unit can use that model’s Leadership characteristic instead of its own. In addition, a standard carried by a unit with this special rule cannot be counted as a trophy of war. A character with this special rule can only join a unit that also has this special rule.

Levies:

Models with this special rule cannot use the Inspiring Presence rule of the army’s General nor the Hold your Ground rule of a Battle Standard. However, little is expected from Levies in battle. Therefore, units that do not have this special rule are not required to make a Panic test when a friendly unit of Levies Breaks and flees from combat.

Stubborn:

The first time this unit is required to make a Break test it may choose not to and will automatically Fall Back in Good Order instead, even if the Unit Strength of the winning side is more than twice that of the losing side. A unit that is not Stubborn does not become Stubborn when joined by a character that is. A Stubborn character cannot use this special rule whilst part of a unit that is not Stubborn.

Crusader's Zeal:

A unit with this special rule increases its maximum possible charge range by 1" and, when it makes a Charge roll, may apply a +1 modifier to the result. In addition, a unit with this special rule gains the Impetuous special rule.

Modifiers:

increment max(force) 2
force is Main Force
repeat for every 1000 limit::points of any in roster
increment max(force) 2
force is not Main Force
repeat for every 1000 pts of any in force
Used By (3)