Knights Errant

(Unit)
Type: unit
Category: Core
Categories: Cavalry, Faction: Kingdom of Bretonnia, Core, Faction: Kingdom of Bretonnia - Bretonnian Exiles, Units
LinkId: f30b-6982-9123-7238
Hidden: false

Constraints:

max(force): 0
Options (3)

Profiles:

Unit Troop TypeUnit Size
Knights Errant

Heavy Cavalry

5+

Special Rule
Blessings of the Lady:

Once deployment is complete, instead of rolling off to determine which player takes the first turn, the Kingdom of Bretonnia army may kneel and pray for the Blessings of the Lady. If it does so, the opposing player counts as having won the roll-off and the Lady’s Blessing is granted, giving all models in the Kingdom of Bretonnia army with this special rule:

• A 6+ Ward save against any wounds suffered.

• A 5+ Ward save against any wounds suffered that were caused by an attack with a Strength of 5 or higher.

Note that if there is no roll-off to determine which player takes the first turn, the Kingdom of Bretonnia army cannot kneel and pray for the Blessing.

Note also that, should two Kingdom of Bretonnia armies face one another, neither may kneel and pray for the Blessings of the Lady. The Lady will not give her blessings to those that wage internecine wars, and no knight would presume to ask! Losing The Blessing: Unlike other special rules, the Blessings of the Lady can be lost during a game. Any model or unit that flees, or any character that refuses a challenge, will immediately lose this special rule.

Note that, for the purposes of this special rule, Falling Back in Good Order does not count as fleeing.

Close Order:

A unit consisting of models with this special rule may adopt a Close Order formation.

Finest Warhorses:

When a unit with this special rule makes a Charge, Flee or Pursuit roll, it may re-roll any dice that roll a natural 1, before discarding any dice that are required to be discarded.

First Charge:

If this unit’s first charge of the game is successful (i.e., if the unit makes contact with the charge target), the charge target becomes Disrupted until the end of the Combat phase of that turn.

Impetuous:

If during the Declare Charges & Charge Reactions sub-phase of its turn, a unit that includes one or more Impetuous models is able to declare a charge, roll a D6. On a roll of 1-3, the unit must declare a charge. On a roll of 4+, the unit may act as normal.

Swiftstride:

A unit which consists entirely of models with this special rule increases its maximum possible charge range by 3" and, when it makes a Charge, Flee or Pursuit roll, may apply a +D6 modifier to the result.

Lance Formation:

A unit consisting of models with this special rule may adopt a Lance formation.

Crusader's Zeal:

A unit with this special rule increases its maximum possible charge range by 1" and, when it makes a Charge roll, may apply a +1 modifier to the result. In addition, a unit with this special rule gains the Impetuous special rule.

Earn Your Spurs:

Any enemy standard captured by a unit of Knights Errant is worth 100 Victory Points as a trophy of war. In addition, whilst within 6" of a friendly model with the Grail Vow , or any Lord of Bretonnia, a unit of Knights Errant may re-roll any rolls To Hit of a natural 1.

Modifiers:

increment max(force) 1
force is Main Force
repeat for every 1000 limit::points of any in roster
increment max(force) 1
force is not Main Force
repeat for every 1000 pts of any in force
Used By (3)