Archmage

(Entry)
Type: unit
Categories: Faction: High Elf Realms
EntryId: c0b9-dfe0-7a7e-167
Hidden: false
Options (1)

Profiles:

Unit Troop TypeUnit Size
Archmage

Regular infantry

1

Special Rule
Elven Reflexes:

A model with this special rule (but not its mount) has a +1 modifier to its Initiative characteristic (to a maximum of 10) during the first round of any combat.

Ithilmar Weapons:

When engaged in combat, a model with this special rule that is fighting with a hand weapon may re-roll any rolls To Hit of a natural 1.

Note that this special rule only applies to a single, non-magical hand weapon and does not apply to a model’s mount (should it have one). If the model is using two hand weapons or any other sort of weapon, this special rule ceases to apply.

Lileath's Blessing:

Once per turn, a model with this special rule may re-roll a single failed Casting roll.

Valour of Ages:

A unit with this special rule may re-roll any failed Panic test caused by taking heavy casualties or by being fled through by a friendly unit.

Lore of Saphery:

A Wizard with the 'Lore of Saphery' special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead the signature spell of their chose Lore of Magic, or one of the following spells: - Hand of Khaine - Courage of Aenarion - Vaul's Unmaking

Spell NumberTypeCasting ValueRange
Vaul's Unmaking

Hex

11+

12"

This spell can only target enemy characters. However, it may target an enemy character that is within range and that the caster can draw line of sight to regardless in the usual rules for targeting characters, and may even target enemy characters that has joined a unit or that is engaged in combat.

The casting player chooses a single item carried by the target. This magic item is inmeditately 'unusable' rendering it completely useless. The chosen magic item cannot be used for the reminder of the game.

Hand of Khaine

Assailment

5+

Combat

A single enemy model the caster is engaged in combat with suffers a single Strength 4 hit with no armour save permitted (Ward an Regeneration saves can be attempted as normal).

Courage of Aenarion

Enchantment

10+

15"

Remains in Play. Whilst this spell is in play, the target friendly unit gains the Unbreakable special rule. If this spell is cast, the effect of any other Enchantment previously cast on the target unit immediately expire. This spell may target a friendly unit engaged in combat.

Used By (2)
High Elf Realms(Catalogue)