Loremaster

(Entry)
Type: upgrade
Categories: Wizard
EntryId: b627-5afc-99ba-128d
Hidden: true
Costs: 35 pts

Constraints:

max: 1

Profiles:

Special Rule
Loremaster:

High Elf Lords only. A character with the Loremaster Elven Honour:

-Cannot be mounted - Is a Level 1 Wizard and knows one randomly generated spell from one of the following Lores of Magic: Battle Magic Elementalism High Magic Illusion - May be equipped with a Sword of Hoeth for no additional points. If so, they may not takeany additional, non-magical weapons.

  • Gains the Ithlmar Armour, Lileath´s Blessing and Lore of Saphery special rules.
Lore of Saphery:

A Wizard with the 'Lore of Saphery' special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead the signature spell of their chose Lore of Magic, or one of the following spells: - Hand of Khaine - Courage of Aenarion - Vaul's Unmaking

Ithilmar Armour:

A model with this special rule may re-roll any rolls of 1 when making Dangerous Terrain tests. In addition a Wizard with this special rule may wear armour without penalty.

Lileath's Blessing:

Once per turn, a model with this special rule may re-roll a single failed Casting roll.

Spell NumberTypeCasting ValueRange
Vaul's Unmaking

Hex

11+

12"

This spell can only target enemy characters. However, it may target an enemy character that is within range and that the caster can draw line of sight to regardless in the usual rules for targeting characters, and may even target enemy characters that has joined a unit or that is engaged in combat.

The casting player chooses a single item carried by the target. This magic item is inmeditately 'unusable' rendering it completely useless. The chosen magic item cannot be used for the reminder of the game.

Hand of Khaine

Assailment

5+

Combat

A single enemy model the caster is engaged in combat with suffers a single Strength 4 hit with no armour save permitted (Ward an Regeneration saves can be attempted as normal).

Courage of Aenarion

Enchantment

10+

15"

Remains in Play. Whilst this spell is in play, the target friendly unit gains the Unbreakable special rule. If this spell is cast, the effect of any other Enchantment previously cast on the target unit immediately expire. This spell may target a friendly unit engaged in combat.

Modifiers:

set hidden false
or
1+ selections of Prince in ancestor
1+ selections of Noble in ancestor
and
primary-catalogue is not High Elf Realms - Sea Guard Garrison
primary-catalogue is not High Elf Realms - Chracian Warhost