Unit | Troop Type | Unit Size |
---|---|---|
Korhil Lionmane, Captain of the White Lions | Heavy infantry (named character) | 1 |
Special Rule |
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Elven Reflexes:
A model with this special rule (but not its mount) has a +1 modifier to its Initiative characteristic (to a maximum of 10) during the first round of any combat. |
Furious Charge:
During a turn in which it made a charge move of 3" or more, a model with this special rule gains a +1 modifier to its Attacks characteristic. |
Move Through Cover:
Models with this special rule do not suffer any modifiers to their Movement characteristic for moving through difficult or dangerous terrain. In addition, a model with this special rule may re-roll any rolls of 1 when making Dangerous Terrain tests. |
Stubborn:
The first time this unit is required to make a Break test it may choose not to and will automatically Fall Back in Good Order instead, even if the Unit Strength of the winning side is more than twice that of the losing side. A unit that is not Stubborn does not become Stubborn when joined by a character that is. A Stubborn character cannot use this special rule whilst part of a unit that is not Stubborn. |
Valour of Ages:
A unit with this special rule may re-roll any failed Panic test caused by taking heavy casualties or by being fled through by a friendly unit. |
Mighty Constitution:
During a turn in which he made a charge move of 3" or more, Korhil gains a +1 modifier to his Strength characteristic. In addition Korhil is Immune to the Poisoned Attacks special rule. If he is hit by an attack with this special rule, the attacker must roll To Wound as normal. |