White Lions of Chrace

(Unit)
Type:

unit

Category:

Special

Categories:

Faction: High Elf Realms, Special, Units (not including units whose troop type is 'swarms', 'war beasts' or 'war machines')

LinkId:

836d-d60-8513-e9b5

Hidden:

false

Options (2)

Profiles:

Unit Troop TypeUnit Size
White Lions of Chrace

Regular infantry

5+

Special Rule
Open Order:

A unit consisting of models with this special rule may adopt an Open Order formation.

Elven Reflexes:

A model with this special rule (but not its mount) has a +1 modifier to its Initiative characteristic (to a maximum of 10) during the first round of any combat.

Chracian Warriors:

A unit with this special rule may only be joined by your army’s General, or by a character with the Chracian Hunter Elven Honour.

Lion Cloak:

A model with this special rule improves its armour value by 1 (to a maximum of 2+) against non-magical shooting attacks.

King's Guard:

Any models in a unit of White Lions of Chrace that has been joined by your army's General may issue and accept challenges in the same manner as a character. Should your general leave the unit for any reason, the unit loses this ability.

Move Through Cover:

Models with this special rule do not suffer any modifiers to their Movement characteristic for moving through difficult or dangerous terrain. In addition, a model with this special rule may re-roll any rolls of 1 when making Dangerous Terrain tests.

Stubborn:

The first time this unit is required to make a Break test it may choose not to and will automatically Fall Back in Good Order instead, even if the Unit Strength of the winning side is more than twice that of the losing side. A unit that is not Stubborn does not become Stubborn when joined by a character that is. A Stubborn character cannot use this special rule whilst part of a unit that is not Stubborn.

Furious Charge:

During a turn in which it made a charge move of 3" or more, a model with this special rule gains a +1 modifier to its Attacks characteristic.

Modifiers:

increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 3.3333333333333335 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 3.3333333333333335 pts of any in force (recursive)
increment max(roster) 1
2000+ limit::points of any in roster (recursive)
repeat for every 1000 limit::points of any in roster (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
set max(roster) 1
2000+ limit::points of any in roster (recursive)
set max(roster) 3
1999- limit::points of any in roster (recursive)
Used By (2)
High Elf Realms(Catalogue)

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