Swordmasters of Hoeth

(Unit)
Type:

unit

Category:

Special

Categories:

Faction: High Elf Realms, Special, Units (not including units whose troop type is 'swarms', 'war beasts' or 'war machines')

LinkId:

5b91-db5a-a44c-ae

Hidden:

false

Options (2)

Profiles:

Unit Troop TypeUnit Size
Swordmasters of Hoeth

Regular infantry

5+

Special Rule
Close Order:

A unit consisting of models with this special rule may adopt a Close Order formation.

Elven Reflexes:

A model with this special rule (but not its mount) has a +1 modifier to its Initiative characteristic (to a maximum of 10) during the first round of any combat.

Cleaving Blow:

If a model with this special rule rolls a natural 6 when making a roll To Wound for an attack made in combat, it has struck a 'Cleaving Blow'. Enemy models which troop type is 'regular infantry' 'heavy infantry', 'regular cavalry', 'heavy cavalry' or 'war beasts' are not permitted an armour or Regeneration save against a Cleaving Blow (Ward saves can be attempted as normal).

Deflect Shots:

A model with this special rule has a 6+ Ward save against any wounds suffered that were caused by a non-magical shooting attack.

Warriors of the White Tower:

A unit with this special rule may only be joined by a High Elf Mage, or by a character with either the Warden of Saphery or Loremaster Elven Honour.

Ithilmar Armour:

A model with this special rule may re-roll any rolls of 1 when making Dangerous Terrain tests. In addition a Wizard with this special rule may wear armour without penalty.

Valour of Ages:

A unit with this special rule may re-roll any failed Panic test caused by taking heavy casualties or by being fled through by a friendly unit.

Magic Resistance:

The Casting roll of any enemy spell (including Bound Spells) that targets a unit that includes one or more models with this special rule suffers a modifier, as shown in brackets after the name of this special rule (-X).

Note that this special rule is not cumulative. If two or more models in a unit have this special rule, use the highest modifier.

Modifiers:

increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 3.3333333333333335 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 3.3333333333333335 pts of any in force (recursive)
increment max(roster) 1
2000+ limit::points of any in roster (recursive)
repeat for every 1000 limit::points of any in roster (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
set max(roster) 1
2000+ limit::points of any in roster (recursive)
set max(roster) 3
1999- limit::points of any in roster (recursive)
Used By (1)
High Elf Realms(Catalogue)

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