Lothern Sea Guard

(Unit)
Type:

unit

Category:

Core

Categories:

Faction: High Elf Realms, Core, Faction: High Elf Realms - Sea Guard Garrison, Units (not including units whose troop type is 'swarms', 'war beasts' or 'war machines'), Regimental Unit

LinkId:

71c3-b6d8-8922-5ae7

Hidden:

false

Options (3)

Profiles:

Unit Troop TypeUnit Size
Lothern Sea Guard

Regular infantry

5+

Special Rule
Close Order:

A unit consisting of models with this special rule may adopt a Close Order formation.

Elven Reflexes:

A model with this special rule (but not its mount) has a +1 modifier to its Initiative characteristic (to a maximum of 10) during the first round of any combat.

Martial Prowess:

During the first round of combat, a unit with this special rule gains a +1 modifier to its Weapon Skill characteristic. In addition, a unit with this special rule can make supporting attacks to its flank or rear, as well as to its front.

Valour of Ages:

A unit with this special rule may re-roll any failed Panic test caused by taking heavy casualties or by being fled through by a friendly unit.

Naval Discipline:

A unit of Lothern Sea Guard may use this special rule when it makes a Stand & Shoot charge reaction. A unit that does so can make a Stand & Shoot charge reaction regardless of how close the charging unit is. Once this shooting has been resolved, the charged unit may make a free redress the ranks manoeuvre, after which it will Hold and await the charging unit.

Units that are fleeing, that are already engaged in combat when charged, or that have been joined by a character that does not have this special rule cannot use this special rule.

Regimental Unit:

A unit with this special rule can be accompanied by ‘detachments’ (see page 282).

Modifiers:

increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 2.857142857142857 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 2.857142857142857 pts of any in force (recursive)
increment max(roster) 1
2000+ limit::points of any in roster (recursive)
repeat for every 1000 limit::points of any in roster (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
set max(roster) 2
2000+ limit::points of any in roster (recursive)
set max(roster) 4
1999- limit::points of any in roster (recursive)
Used By (2)
High Elf Realms(Catalogue)

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