Lore of Yin

(Entry)
Type:

upgrade

EntryId:

37d5-2071-9313-10b5

Hidden:

false

Constraints:

max: 1

Profiles:

Special Rule
Lore of Yin:

A Wizard with the ‘Lore of Yin’ special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead either the signature spell of their chosen Lore of Magic, or one of the spells listed below.

Spell NumberTypeCasting ValueRange
Accursed Mirror

1

Hex

9+

15"

Until your next Start of Turn sub-phase, any rolls To Hit of a natural 1 made by the target enemy unit during either the Shooting phase or the Combat phase result in a Strength 3 hit with an AP of -1 which must be resolved against the target enemy unit. This spell may target an enemy unit engaged in combat.

Ancestral Warriors

2

Assailment

7+/11+

Combat

If this spell is cast with a casting result of 7 or more, a single enemy unit the caster is engaged in combat with suffers 2D3 Strength 2 hits, each with an AP of -. If this spell is cast with a casting result of 11 or more, the target enemy unit suffers 2D6 Strength 4 hits, each with an AP of -1. This spell has the Armour Bane (2) special rule.

Spirits of Wind & Shadow

3

Hex

10+

15"

Until your next Start of Turn sub-phase, the target enemy unit becomes subject to the Random Movement (D6) special rule.

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