Warriors of the Wind

(Entry)
Type:

upgrade

EntryId:

2489-2405-0601-d07d

Hidden:

true

Costs: 2 pts

Constraints:

max: 1

Profiles:

Special Rule
Reserve Move:

Unless it charged, marched or fled during the Movement phase, a unit in which the majority of the models have this special rule may make a Reserve move at the end of the Shooting phase of its turn, after all shooting has been resolved. A unit making a Reserve move moves as described in the Basic Movement rules. It may manoeuvre normally, but cannot march.

Scouts:

Units with this special rule may be deployed after all other units from both armies. They can be deployed anywhere on the battlefield that is more than 12" away from an enemy model. If deployed in this way, Scouts cannot declare a charge during their first turn.

If both armies contain Scouts, a roll-off should determine which player deploys Scouts first. The players then alternate deploying their scouting units one at a time, starting with the player who won the roll-off.

Modifiers:

set hidden false

Building an army? Create, validate and share your list with New Recruit, army builder for Warhammer The Old World and many more games.

Try the builder